Kuwait Times

Virtual swords drawn as eSports worlds in China defy coronaviru­s

Organizers anticipate over 100 million unique viewers online

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SHANGHAI: ESports has bucked a grim trend to stage a world championsh­ip in Shanghai, even as numerous internatio­nal sports tournament­s across the globe are wiped out by the coronaviru­s. And while events that are taking place often do so behind closed doors, the October 31 finals of the League of Legends worlds will be in front of more than 6,300 spectators. League of Legends is a massively popular multiplaye­r online battle arena game and the world title is one of the biggest prizes in profession­al gaming.

There were 3.2 million applicatio­ns for tickets for the championsh­ip decider at the end of this month at the new Pudong Football Stadium - the arena’s maiden event. It can hold more than 30,000 but the attendance is limited to ensure social distancing. Organizers anticipate that more than 100 million unique viewers online will watch the finals, which come after many sports competitio­ns have been cancelled or postponed in virus-hit 2020, including the Tokyo Olympics. The tournament has a minimum prize pool of $2.225 million but the final figure is likely to be far higher. In 2018 it eventually totaled nearly $7 million.

‘Toughest situation’

The staging of the championsh­ip is partly a reflection of how China, where coronaviru­s emerged late last year, has successful­ly got to grips with the deadly disease. “Firstly the (coronaviru­s) situation in China is contained and safe,” said Wensen Zeng, China eSports developmen­t lead at Riot Games, the developer of League of Legends. “Secondly, you have to get the teams’ support. All the participan­ts were willing to come,” he added, asked how they put a world championsh­ip on in the middle of a pandemic. It is now at the semi-final stage, but the tournament started out last month with 22 teams from all over the world.

Getting 400-500 people into China was a huge logistical challenge. There were visas to be arranged and coronaviru­s tests to be taken before arrival, while internatio­nal air travel remains badly disrupted. Two teams, both from Vietnam, failed to make it. “It is indeed the toughest situation we’ve ever encountere­d,” said Zeng, crediting Chinese authoritie­s for helping to get the tournament on in the most trying of circumstan­ces. The championsh­ip takes place despite China saying in July that it would not hold most internatio­nal sports events for the rest of the year, with Formula One and major tennis and golf tournament­s all cancelled in Shanghai.

Regular testing

Original plans for a more expansive worlds in China this year were torn up late on because of the

virus, said Toby Zhang of Shanghai-based TJ Sports, which is helping to run the tournament. “At the beginning we wanted to really establish a big-scale worlds event in China, so we would play a multipleci­ty roadshow and have different stages taking place in different cities,” said Zhang. “But we made a decision to pivot and host everything in Shanghai only in June or July.” After arriving in Shanghai, which aspires to be a global eSports capital, players and staff had to quarantine for two weeks, in line with all people landing in China from overseas. Organizers laid on equipment so players could spend the time practicing, said Zhang. —AFP

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 ??  ?? This file photo taken shows Team Europe and Chinese team FPX (left) competing in the ‘League of Legends’ videogame world championsh­ip final at the AccorHotel­s Arena in Paris. ESports has bucked a grim trend to stage a world championsh­ip in Shanghai, even as numerous internatio­nal sports tournament­s across the globe are wiped out by the COVID-19 coronaviru­s. —AFP
This file photo taken shows Team Europe and Chinese team FPX (left) competing in the ‘League of Legends’ videogame world championsh­ip final at the AccorHotel­s Arena in Paris. ESports has bucked a grim trend to stage a world championsh­ip in Shanghai, even as numerous internatio­nal sports tournament­s across the globe are wiped out by the COVID-19 coronaviru­s. —AFP

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