Merg­ing art and tech­nol­ogy

New Straits Times - - Higher Ed - ZULITA MUSTAFA zulita@nst.com.my

MUL­TI­ME­DIA Univer­sity (MMU) stu­dents show­cased their me­dia arts in­stal­la­tions called Me­di­ated Ex­pe­ri­ence through the Me­dia Arts Ex­hi­bi­tion 2017 by the Fac­ulty of Cre­ative Mul­ti­me­dia (FCM) re­cently.

It was no or­di­nary ex­hi­bi­tion as 30 in­ter­ac­tive art­works which in­volved cre­ative ex­pres­sion through ex­plo­ration, ex­per­i­men­ta­tion and in­te­grated cre­ative tech­nol­ogy were pre­sented.

Most of the art­works used sen­sory de­vices, vis­ual pro­gram­ming, pro­jec­tion map­ping and even robotics in­ter­ac­tion.

The FCM’s Me­dia Arts Pro­gramme Co­or­di­na­tor Badrol­hisham Hashim said the art­works merged tech­nol­ogy and art cre­ations to de­velop ex­pres­sion to­gether with its con­cept, mean­ing and mes­sages.

“The ex­hi­bi­tion is a great suc­cess in show­cas­ing the cre­ated art­works of which each has good po­ten­tial and com­mer­cial value for fur­ther re­search and prod­uct de­vel­op­ment in the fu­ture,” he added.

Among the visi­tors to the ex­hi­bi­tion was the Na­tional Vis­ual Arts Gallery’s Pub­li­ca­tion De­part­ment di­rec­tor Zanita Anuar.

One of the in­stal­la­tions, “Dislexia” by Gabriel Zoe, fea­tured the use of po­larised fil­ter where the ex­pe­ri­encer can only see the hid­den art­work by wear­ing cus­tom-made glasses. The aim is to get the vis­i­tor to see through the eyes of a dyslexic.

“This par­tic­u­lar in­ter­ac­tive work hopes to recre­ate the ex­pe­ri­ence of dyslexic in­di­vid­u­als. It is pre­sented through the medium of in­ter­ac­tive art, au­dio glove and du­pli­cated vis­ual im­age,” Badrol­hisham added.

While an­other art­work, “Mu­sic Glove” by Wong Jack Xen, uses a spe­cially pro­grammed glove.

The ex­hi­bi­tion is a great suc­cess in show­cas­ing the cre­ated art­works of which each has good po­ten­tial and com­mer­cial value for fur­ther re­search and prod­uct de­vel­op­ment in the fu­ture”

The ex­pe­ri­encer was able to cre­ate sound through hand ges­tures, and thus, cre­ated a form of per­for­mance art.

“This de­vice merges tech­nol­ogy with hu­man ex­pe­ri­ence as a new form of mu­si­cal in­stru­ment.

“The player ap­plies the tech­nol­ogy on their hand which can play var­i­ous types of in­stru­ments via hand ges­ture. Dif­fer­ent types of hand ges­tures will have dif­fer­ent kind of func­tions. There are sen­sors in the gloves to re­ceive hand ges­ture data,” Badrol­hisham said.

Nur Safwan Khairul Ali and Nor Liyana Yu­saini pre­sented a smart study room with the in­ter­net of things (IoT) called “En­vi­room” (En­vi­ron­men­tal Study Room), an im­mer­sive study room where the vis­i­tor can choose an out­door lo­ca­tion to study by se­lect­ing the given view by blink­ing their eyes.

“The room will help an in­di­vid­ual to have a more con­ducive en­vi­ron­ment for learn­ing,” Nur Safwan added.

Apart from the 30 in­stal­la­tions, FCM deputy dean Dr Wong Chee Onn said the Me­dia Arts Ex­hi­bi­tion 2017 was also com­posed of the me­dia arts per­for­mances where the stu­dents show­cased their mul­ti­me­dia pre­sen­ta­tions and per­form­ing arts.

Cre­ative mul­ti­me­dia is one of the four do­mains pi­o­neered by MMU be­sides ICT, en­gi­neer­ing, and busi­ness, that made it a top Malaysian pri­vate univer­sity.

The learn­ing style and struc­ture in FCM mim­ics the real-world ex­pe­ri­ence in de­sign and con­tent cre­ation where its stu­dents are equipped with in-depth in­dus­trial know-how and pro­cesses.

With highly ex­pe­ri­enced lec­tur­ers and prac­ti­tion­ers in the in­dus­try and com­mu­nity rep­u­ta­tion, FCM works closely with cre­ative in­dus­tries to pro­vide top qual­ity grad­u­ates at the end of the pro­gramme.

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