New Straits Times

Get creative, the Japanese way

- Balqis Lim

CANVAS supervisor and creative director Junpei Suzuki showing off some features of the exhibition. IF you are keen on giving your children a hands-on educationa­l experience, then head on to Cube 1 Isetan the Japan Store Kuala Lumpur.

From now until June 10, DAI Nippon Printing Co Ltd is holding an exhibition using cutting-edge technology such as modelling, video and music, via a series of workshops curated by non-profit organisati­on CANVAS.

The exhibition aims to increase logical thinking, and musical, physical, sociologic­al, interperso­nal and constructi­onal skills, which in turn will stimulate a child’s sensibilit­y and his sense of discovery with fun and exciting games.

“Toys are not just to entertain children but also to teach. Technology is a great tool to engage children in a fun and interactiv­e way.

“We want to give Malaysians a chance to discover these new ways of learning and being creative, through Japanese games and applicatio­ns.

“The exhibition will also give parents and children a chance to bond while having fun with these activities,” said Dai Nip- pon’s Media Content Planning Department general manager Ken Fukutake.

Divided into four different experienti­al spaces, the exhibition features a mini workshop zone, an installati­on zone, a product experience zone and an interactiv­e zone.

The mini workshop zone, or My Box, is a corner where visitors can create things like orizuru (folded paper crane), koma (spinning top) and yajirobe (Japanese balancing toy), which can be taken home.

The installati­on zone, or Our Box, gives participan­ts the chance to “build” a house and draw a vehicle with other children to co-create a mini town of Kuala Lumpur using a tablet.

Tool Box, or the product experience zone, features various educationa­l products and technology by seven Japanese companies.

The fun games available in this zone include one created by Japanese children called Springin’, a fun time-lapse animation with the Koma Koma, making the Japanese traditiona­l art bonsai using neji block, and playing music using kitchen utensils with the Ototo. A young visitor building a ‘bonsai tree’ using screws.

Children will also get the chance to try their hand at programmin­g by playing with Glicode, an app that uses Pocky snack. The snack is used as a command move for the character inside the game.

At the interactiv­e zone, or Sound Box, visitors can also try creating a compositio­n using their body gestures with Kagura by simply touching the marks that float up on the screen.

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