New Straits Times

Games galore

Aiman Maulana gets his hands on some of the games currently in developmen­t on PS4 at the recent PlayStatio­n Experience SEA 2017 gaming event

-

1. MARVEL VS CAPCOM: INFINITE

This is a working demo of

that differs greatly from the demo that has been released on the PlayStatio­n Network.

This version allows you to play in two different modes — against an AI opponent or against a second player. It also has a decent roster of 26 playable characters to choose from.

I opted for a character that I am familiar with from the previous game as well as one that is making his debut in the Marvel and Capcom crossover fighting games: and

As soon as the battle started, I began wondering why I couldn’t execute basic combos that were common from the previous game.

Upon inspecting the controller configurat­ion menu, it hit me.

We no longer have a Low, Medium, High and Launcher attack buttons.

Instead, we are getting something similar to the older versions of the game, which utilises two separate punch buttons and two separate kick buttons.

Executing super moves are still as simple as last time, where you usually need to press quarter-circle forward and two attacks buttons. It makes the game more complicate­d but still much simpler compared to its PlayStatio­n 1 predecesso­rs.

The visuals and gameplay feel quite solid, and I believe it is worth buying when the final version is out on Sept 19. 2. DISSIDIA FINAL FANTASY NT

The anticipate­d console debut of the

spin-off game made a surprising appearance at the event.

The demo had three people playing together against three AI opponents, meaning that I had to work together with other players in order to win. It only had 14 playable characters, consisting of protagonis­ts from the first Final Fantasy game to its 14th game.

I choose Lightning from as she is the one I’m most familiar with in the series.

Then, players have to choose between multiple Espers that yield special abilities upon summon.

When the game starts, players are brought to a sizeable map with players either working together to take down a single opponent, or each person taking one opponent separately.

The move-set is a bit limited but given the nature of the game, it is expected that players will have to unlock their characters’ skills and techniques via any of the battle modes once the final version is released.

I’m honestly surprised and pleased by how well-made the combat system was without straying far from the original game on the PSP. We can expect a much larger roster of characters once the final version is out early next year. 3. NI NO KUNI II: REVENANT KINGDOM The sequel to the fairy taleesque role-playing game has a demo booth here, and it seems that the changes are somewhat drastic.

In the demo, you have a choice between two modes — a boss battle against the Lord of Flames or a quest in King’s Cradle.

In the boss battle, your party consisting of Evan, Roland, and Tani face off against a huge, fiery dragon.

Unlike the previous game, there are no monsters that you can control but in exchange, you have the help of the “Higgledies”.

The Higgledies are spirits with their own elemental affinity, which can help attack enemies or even heal you.

The combat also seems to be more fastpaced, which makes it feel like a slightly slower-paced

In the King’s Cradle quest, players get a feel of exploring the world map and what quests would generally be like, with some cutscenes and conversati­ons between characters.

We still get the same Studio Ghibli-style visuals and it’s still as breathtaki­ng as ever.

J-RPG fanatics should definitely keep an eye out for this game when it’s out on Jan 19, next year.

 ??  ??
 ??  ??
 ??  ??
 ??  ??

Newspapers in English

Newspapers from Malaysia