Games ga­lore

Ai­man Maulana gets his hands on some of the games cur­rently in de­vel­op­ment on PS4 at the re­cent PlayS­ta­tion Ex­pe­ri­ence SEA 2017 gam­ing event

New Straits Times - - Bots -

1. MAR­VEL VS CAPCOM: IN­FI­NITE

This is a work­ing demo of

that dif­fers greatly from the demo that has been re­leased on the PlayS­ta­tion Net­work.

This ver­sion al­lows you to play in two dif­fer­ent modes — against an AI op­po­nent or against a sec­ond player. It also has a de­cent roster of 26 playable char­ac­ters to choose from.

I opted for a char­ac­ter that I am fa­mil­iar with from the pre­vi­ous game as well as one that is mak­ing his de­but in the Mar­vel and Capcom cross­over fight­ing games: and

As soon as the bat­tle started, I be­gan won­der­ing why I couldn’t ex­e­cute ba­sic com­bos that were com­mon from the pre­vi­ous game.

Upon in­spect­ing the con­troller con­fig­u­ra­tion menu, it hit me.

We no longer have a Low, Medium, High and Launcher at­tack but­tons.

In­stead, we are get­ting some­thing sim­i­lar to the older ver­sions of the game, which utilises two sep­a­rate punch but­tons and two sep­a­rate kick but­tons.

Ex­e­cut­ing su­per moves are still as sim­ple as last time, where you usu­ally need to press quar­ter-cir­cle for­ward and two at­tacks but­tons. It makes the game more com­pli­cated but still much sim­pler com­pared to its PlayS­ta­tion 1 pre­de­ces­sors.

The vi­su­als and game­play feel quite solid, and I be­lieve it is worth buy­ing when the fi­nal ver­sion is out on Sept 19. 2. DISSIDIA FI­NAL FAN­TASY NT

The an­tic­i­pated con­sole de­but of the

spin-off game made a sur­pris­ing ap­pear­ance at the event.

The demo had three peo­ple play­ing to­gether against three AI op­po­nents, mean­ing that I had to work to­gether with other play­ers in or­der to win. It only had 14 playable char­ac­ters, con­sist­ing of pro­tag­o­nists from the first Fi­nal Fan­tasy game to its 14th game.

I choose Light­ning from as she is the one I’m most fa­mil­iar with in the se­ries.

Then, play­ers have to choose be­tween mul­ti­ple Espers that yield spe­cial abil­i­ties upon sum­mon.

When the game starts, play­ers are brought to a size­able map with play­ers either work­ing to­gether to take down a sin­gle op­po­nent, or each per­son tak­ing one op­po­nent sep­a­rately.

The move-set is a bit lim­ited but given the na­ture of the game, it is ex­pected that play­ers will have to un­lock their char­ac­ters’ skills and tech­niques via any of the bat­tle modes once the fi­nal ver­sion is re­leased.

I’m hon­estly sur­prised and pleased by how well-made the com­bat sys­tem was with­out stray­ing far from the orig­i­nal game on the PSP. We can ex­pect a much larger roster of char­ac­ters once the fi­nal ver­sion is out early next year. 3. NI NO KUNI II: REVENANT KING­DOM The se­quel to the fairy taleesque role-play­ing game has a demo booth here, and it seems that the changes are some­what dras­tic.

In the demo, you have a choice be­tween two modes — a boss bat­tle against the Lord of Flames or a quest in King’s Cra­dle.

In the boss bat­tle, your party con­sist­ing of Evan, Roland, and Tani face off against a huge, fiery dragon.

Un­like the pre­vi­ous game, there are no mon­sters that you can con­trol but in ex­change, you have the help of the “Hig­gledies”.

The Hig­gledies are spir­its with their own el­e­men­tal affin­ity, which can help at­tack en­e­mies or even heal you.

The com­bat also seems to be more fast­paced, which makes it feel like a slightly slower-paced

In the King’s Cra­dle quest, play­ers get a feel of ex­plor­ing the world map and what quests would gen­er­ally be like, with some cutscenes and con­ver­sa­tions be­tween char­ac­ters.

We still get the same Stu­dio Ghi­bli-style vi­su­als and it’s still as breath­tak­ing as ever.

J-RPG fa­nat­ics should def­i­nitely keep an eye out for this game when it’s out on Jan 19, next year.

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