New Straits Times

THE FUTURE IS VIRTUALLY HERE

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big future ahead of VR in the long run. He was quoted last year as saying: “We are betting that Virtual Reality is going to be an important technology. I am pretty confident about this. I honestly don’t know is how long it will take to build this ecosystem. It could be five years, it could be 10, 15 or 20 years. My guess is that it will be at least 10. It took 10 years to go from building the initial Smartphone to reaching the mass market. BlackBerry came out in 2003 and it didn’t get to about a billion units until 2013. So I can’t imagine it would be much faster for VR.”

It’s not clear exactly what Zuckerberg has in mind for VR but you can be sure he’s not only thinking of games. Just as Facebook permeates our personal, working and social lives so will VR, eventually.

If you think about the potential of VR, which allows you to have a realistic, immersive experience just by donning some computeriz­ed equipment, you can easily imagine how it will become embedded into every consumer sector out there. Let’s look at a few real-life examples of VR which will give you a taste of things

to come. News is an obvious sector that will be impacted by VR because of the experience it can deliver. About two years ago, launched a VR project called

that allowed readers to experience the harrowing journey children displaced by war go through.

It’s been estimated that some 30 million children have been driven from their homes because of war.

told the story of three of those children — from Sudan, Syria and Ukraine — and detailed their tragic stories in an immersive documentar­y that put viewers inside refugee camps and villages, where they could witness first-hand the lives of these refugees.

The VR film was available for download for mobile app and Google Cardboard, a remarkably cheap device that converts Android smartphone­s into VR headsets. In conjunctio­n with the release of this VR film, distribute­d one million Google Cardboard viewers free of charge to homedelive­ry subscriber­s.

has since gone on to create other VR films such as which allows readers to be transporte­d to “the hottest place on earth, where camel caravans move salt across the vast plains, and active geothermal zones turn into a landscape of psychedeli­c colours” and

which consists of four VR films that explore the highest, driest and coldest continent on Earth.

Lowe’s is a big home improvemen­t company with well over 2,000 stores across the USA, Canada and Mexico. It uses VR technology in its key stores in Boston and Canada for “Holoroom How To” — a VR set-up which allows customers to learn how to “do it yourself” when it comes to tasks like tiling a bathroom or painting a fence.

Previously, Lowe’s had used VR as a means to help customers visualise their kitchen and bath renovation­s. “Holoroom How To” takes the VR experience to another level. Lowe’s research had shown that not all customers had the confidence or skills needed to embark on DIY projects.

To experience “Holoroom How To”, customers wear a HTC Vive headset and a set of controller­s. The simulation walks the customer through each aspect of the task at hand until they complete the task. The haptic feedback, such as the simulated vibration of the drill, makes the experience feel very realistic without the messiness or cost of an actual physical DIY experiment. What if you want to test-drive a Volvo XC90 SUV but there’s not a Volvo showroom nearby? Or what if you have no intention of buying one but you would just like the experience of driving it? Volvo has made this possible through VR.

Volvo Reality places you in the driver’s seat and takes you on a drive through the countrysid­e. You can view the stunning landscape outside or check out the accessorie­s and interiors of the car. As you look around, you can see everything you would see if you were really driving an actual car.

Like the Volvo uses the lowcost Google Cardboard platform, so that everybody can experience it. You don’t have to own an expensive Oculus Rift or HTC Vive. All you have to do is download a Volvo Reality app and insert your phone into the Google Cardboard “headset” and you’re ready to go on your virtual drive.

For seriously hardcore car lovers, this will never replace the real thing but for the rest of us, it might actually be better than the real thing. When you’re physically driving a car, you have to pay full attention to the road. When you’re doing it in VR you can look all around the car and spend some time admiring its stylish interiors without worrying about being in an accident. It’s all safe.

I’ve highlighte­d just three real-life examples of how VR can be used in different industries. There are plenty of examples from other industries. You can easily imagine how it could be utilised for educationa­l, medical and entertainm­ent purposes, among other things. Actually, there probably isn’t any industry VR can’t touch in a positive way. The basic premise is simple. Put on a headset to enter a whole new environmen­t. The possibilit­ies are endless.

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