New Straits Times

Using technology in the classroom can transform learning

- (Fundamenta­ls of Multimedia in Education). Integratin­g technology into the DR ROZINAH JAMALUDIN Associate professor, Centre for Instructio­nal Technology and Multimedia, Universiti Sains Malaysia

about technology in the classroom, one must remember the guru Robert Taylor, who wrote The Computer in School: Tutor, Tool, Tutee. Taylor framed the potential uses of the computer as: (a) tutor, computer-assisted instructio­ns in which the computer teaches the child; (b) tool, in which the computer amplifies the ability to perform academic tasks; and, (c) tutee, in which students learn by programmin­g the computer.

A term we often hear is computer literacy, which was coined by Arthur Luehrmann. I wrote a book on the subject in 2000 — Asas-Asas Multimedia Dalam Pendidikan classroom can be seen at three levels — macro, meso and micro — as mentioned by Robert Kozma of the Centre for Technology in Learning at SRI Internatio­nal.

At the macro level, system factors such as cultural norms, social context, educationa­l policy, and curriculum standards come into play, while at the meso level, school factors such as availabili­ty of informatio­n and communicat­ions technology (ICT) infrastruc­ture, ICT integratio­n plans, school leadership, innovation history and parents are emphasised.

At the micro level, individual factors such as pedagogica­l practice, innovation history, educationa­l background and experience with technology are considered important for teachers, while experience with technology and social and cultural background are emphasised for students.

The Malaysian Education Blueprint 2013-2025, under Shift 7, has incorporat­ed ICT in education. Similarly, globalised online learning has been incorporat­ed for higher education under Shift 9.

What needs to be done is this: the infrastruc­ture in schools, such as Internet bandwidth, needs to be upgraded and made accessible 24/7. Devices such as tablets and interactiv­e white boards or smart boards should be introduced in classrooms.

A green studio is recommende­d if recording of the teaching is needed. This allows students to watch the video any time and at any place.

Lecturers are becoming “educators”, “facilitato­rs”, “instructor­s”, “coaches” and “e-moderators” rather than one-dimensiona­l teachers.

Gone are the days when the lecturer used to stand in front of the classroom droning away. Now, they move around to facilitate discussion­s and group work.

Students, too, need to change from being recipients to creators of knowledge. They need to be creative and critical as per the demands of the 21st century.

The pedagogica­l approach has shifted from being teacher-centred to student-centred. Blended learning is the way to go for Generation­s Y and Z students.

Blended learning combines online digital media with face-toface classroom methods. Classes are collaborat­ive, with students using mobile devices such as mobile phones, iPads and notebooks as learning devices.

Students can share content easily between tablets and devices. Gamificati­on and game-based learning through software such as Kahoot, Socrative, Appsgeyser, ProProf, Scratch, Game Salad, Construct 3 and even Minecraft have the potential to enhance learning.

Newspapers in English

Newspapers from Malaysia