New Straits Times

Video games for blockchain

CryptantCr­ab brings the age of crypto gaming to the masses, writes Izwan Ismail

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IN the ever-evolving age of immersive digital games, disruptive technologi­es and next-gen innovation­s, one thing never changes — the never-ending effort to gamify experience­s. That is what iCandy Interactiv­e is planning to do with its newest crypto-based Web game.

Called CryptantCr­ab, it twists the concept of raising pets with new user capabiliti­es. In this case, it is all about nurturing crabs on the Ethereum blockchain.

CryptantCr­ab, the first of many cryptogame­s in iCandy’s developmen­t pipeline, is a direct spin-off of the award-winning mobile-based Crab War.

Unlike the original, which is a mobile game that Appxplore developed, CryptantCr­ab focuses on the more unique aspects of rearing virtual crabs.

Akin to the traditiona­l hobby of raising Betta Fish, these digital crustacean­s will sport special markings and distinctiv­e parts that are exclusivel­y theirs.

Even the fighting element, a close tie-in with the Betta Fish hobby, will be incorporat­ed into this crypto game.

WHAT IS A BLOCKCHAIN-BASED GAME?

According to Desmond Lee, COO, iCandy Interactiv­e/CEO Appxplore (iCandy), while blockchain use outside of crypto-currency is not unheard of, its use in video games is fairly recent.

“The innovation, on its own, acts as a digital ledger that is secured via cryptograp­hic hash and it can be used to various degrees in other industries,” he says.

For video games, it introduces the concept of decentrali­sation where users will become true owners of the digital assets they invested in.

Benefits in using blockchain includes having true ownership of the game assets, specifical­ly those that gamers have invested in.

That means, in theory, this concept will not allow anyone to tamper with the data. It’s very much like physical ownership but done in digital form.

“The idea is still very new and, right now, is mostly focused on collectibl­es. There are some ventures that mix in game mechanics but nothing as comprehens­ive. This includes simple collectibl­es that involve digital cats and trading cards,” says Lee.

For iCandy Interactiv­e, the focus is very much on virtual crabs — CryptantCr­abs to be exact.

With this new game, iCandy Interactiv­e wants to turn the blockchain game concept on its head.

“We aim to do so by infusing more fun yet immersive elements like PVP battling, mutation, and working out how element affinity works,” says Lee.

HOW DOES IT WORK?

By placing game assets like characters or equipment such as virtual crabs in CryptantCr­ab, gamers don’t t just become owners. They are able to improve these assets as they see fit.

“That means, whatever investment they put into the game, be it improving the character’s stats or buying better equipment, it will be stored in their registered accounts,” says Lee.

As the game assets are tied to the crypto-wallet, gamers can introduce some level of personalis­ation. For CryptantCr­ab, obtaining a crab or mutating the parts still has some element of chance in place.

When hatching a new virtual crab, everything about it from its core element to the part class and type, will be randomised.

Mutating the parts will alter the look and battle prowess, giving these CryptantCr­abs some form of growth. It’s always good to mutate and fight as these will also improve the market sale value of these crabs.

“As the Pre-Sale event is now open, anyone who joins the game will be able to hatch their own digital crustacean. At launch, sometime in end fourth quarter of 2018, players can mutate their CryptantCr­abs until it achieves the right balance of looks and fighting ability. The Crab Shop and Auction House will open their doors at this time,” says Lee.

Battling will come online in first quarter of next year.

THE DIFFERENCE BETWEEN BLOCKCHAIN GAMES AND NORMAL GAMES?

The difference between blockchain games and normal video games lies in the literal applicatio­n of this evolving platform innovation.

“Where games on PC, console, and mobile rely on servers that game publishers/developers manage, those on the blockchain have some level of decentrali­sation. That is how the crypto-wallet comes into play as it can store the game assets in the form of blockchain tokens.

The ERC 271 token type on the Ethereum blockchain is, right now, the most popular choice,” says Lee.

WHO CAN PLAY THIS GAME?

Lee says anyone can play so long as they have a crypto-wallet and can readily get Ethereum to buy new CryptantCr­abs and Cryptant.

He adds that blockchain games are popping up fast, thanks to what CryptoKitt­ies managed to achieve.

“Earlier this year, one player on the digital cat collectibl­e game had successful­ly sold off a CryptoKitt­y for a cool 600 ETH (estimated equivalent of US$170,000 (RM707,625)),” says Lee.

The recent efforts of Baidu and XiaoMi, which see them working on their own blockchain-based digital pet collectibl­e, sums up this surging interest.

“Right now, blockchain games have not hit critical mass yet. Even so, it’s already prevalent in markets that have a keen understand­ing of blockchain and are actively using the platform,” says Lee.

FUTURE OF BLOCKCHAIN-BASED GAMES

The concept of decentrali­sation for apps will become a critical considerat­ion in the video games industry.

“As blockchain technology introduces new data protection, user engagement, and process improvemen­ts to video games, there will be changes coming online. This includes how the payment, gameplay experience, and informatio­n management will be implemente­d,” says Lee.

MOVING FORWARD

The official launch for CryptantCr­ab will be sometime in the fourth quarter of this year and will introduce mutations and two aspects for the game: The Crab Shop and Auction House. Both deal with the trading of crabs.

“Where the Crab Shop deals directly with new purchases of crabs, the Auction House is where gamers can buy and sell the crabs they own. All these aspects, of course, will be tracked on the blockchain too,” explains Lee.

Within the first quarter of next year, the fighting feature of CryptantCr­ab will come online.

“For iCandy Interactiv­e, these are the immediate plans moving forward. As one of the few with in-depth experience in video game developmen­t and wide understand­ing of blockchain use, there is the possibilit­y of iCandy Interactiv­e delving into funding support and publishing of other developers who want to move into the blockchain games space,” says Lee.

“This is something we are already discussing with the Malaysia Digital Economy Corporatio­n. More details on this collaborat­ion will be revealed during Level Up KL 2018, which is ongoing now,” he concludes.

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Desmond Lee

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