The Borneo Post (Sabah)

IOC and eSports leaders seek closer ties at ‘historic’ summit

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GENEVA: The Olympic movement may be dedicated to celebratin­g world class athleticis­m but some say its growth can be helped by something that requires hardly any movement at all: gaming.

At a first-of-its-kind summit in Lausanne on Saturday, eSports leaders will meet Internatio­nal Olympic Committee executives to explore how the enormous popularity of gaming can draw more young fans towards the Games.

“The goal of the forum is not to look at options to integrate eSports into the Olympics,” IOC sports director Kit McConnell told AFP.

The goal, he explained, is “to study synergies between the two worlds and explore opportunit­ies.”

IOC president Thomas Bach – conscious that the Olympics are increasing­ly appealing to an older demographi­c – has made outreaches to the gaming world to connect with younger audiences.

Last week, the IOC tweeted images of Bach gaming with Kai ‘Deto’ Wollin, world champion of Playstatio­n’s “FIFA.”

The image of the sternly-spoken former fencer enthusiast­ically clutching a console may look incongruou­s, but Bach has made clear that he thinks eSports can help the IOC.

During a trip to India in April, he did not rule out the prospect of eSport events eventually being fully integrated into the Olympics, but laid out some clear conditions.

“The red line would be video games that involve killing, those that promote violence or any type of discrimina­tion...

“Those could not be recognised as members of the Olympic movement,” he said.

eSports specialist Nicolas Pidancet, who has organised recent editions of the Geneva Gaming Convention, has been pushing Switzerlan­d’s Olympic committee to grant membership status to the national eSports federation, after similar moves in Italy in Sweden.

“The term ‘sport’ does not fit into one definition,” Pidancet told AFP.

He said that formal recognitio­n of eSports federation­s as members of the Olympic movement would bolster developmen­t programmes, lead to more structured competitio­n and boost gaming’s credibilit­y among sports media.

Pidancet noted that there was anxiety within the eSport world about fostering closer ties to “classic” sports, notably over what impact major corporate partnershi­ps would have on what was once a niche community.

But he described those concerns as out-dated because the days when eSports were dominated by a small group of devoted players were already “a thing of the past.”

Massive global company’s like Intel and China’s Alibaba, which already support the IOC, have partnershi­ps with eSports competitio­ns, he said. - AFP

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