The Borneo Post (Sabah)

KBS to strengthen e-sports developmen­t to generate high growth

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KUALA LUMPUR: The Ministry of Youth and Sports (KBS) will strengthen the developmen­t of electronic sports (e-sports), which has high potential for the country’s economy, the Dewan Rakyat was told yesterday.

Its Deputy Minister Adam Adli Abdul Halim said that e-sports are also seen as capable of producing many industry players, including athletes, besides being a gateway to students’ interest in the field of science and technology.

“E-sports is a billion-ringgit industry, and in fact by the end of this year in December, we will host M6 (Mobile Legends: Bang Bang World Championsh­ip), where the offered prize value of US$1 million (RM4.7 million) attracts many of our local players who are trying their luck to compete at the local level to seize the championsh­ip throne.

“This also produces many industry players, not only players but also in fields such as coaching, casting, programmin­g, marketing, and graphic design, and it is a very robust industry that demands various discipline­s to be practiced,” he said during the question-and-answer session.

He was responding to a supplement­ary question from Rodziah Ismail (PH-Ampang) who wanted to know the government’s direction in the field of e-sports.

Expanding further, Adam Adli said that the direction of e-sports developmen­t has been outlined under the Electronic Sports Strategic Plan through the Electronic Sports Developmen­t Guidelines (NESDEG) which supports the implementa­tion of strategies contained in the KBS Electronic Sports Strategic Plan 2020-2025.

Answering the original question from Zakri Hassan (PNKangar) regarding the provision of e-sports developmen­t in rural areas, he said KBS, through Esports Integrated (ESI), has introduced a specific allocation under the KBS E-Sports Fund to encourage local industry enthusiast­s to organise more programmes, competitio­ns, and sporting events at the grassroots level.

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