The Borneo Post

Nintendo’s US chief responds to gripes about new console

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NINTENDO’S new console, the Switch, is out in the wild and flying off shelves. The Switch has become Nintendo’s fastest-selling console in the United States, outpacing the record- selling Wii in its first two days of sales, the company said, although it did not give exact numbers.

Washington Post reporter Hayley Tsukayama got a chance to talk to Nintendo America’s chief operating officer, Reggie Fils-Aime, about the Switch, which I liked overall, but had some gripes to share.

This conversati­on has been edited for content and clarity. Hayley Tsukayama: How should people look at the Switch as compared to the 3DS? Reggie Fils-Aime: The 3DS is a fantastic machine with more than 1,000 games. Its key differenti­ator is the 3D immersive experience without need for glasses. But as good as that machine is, you can’t play a game like “Legend of Zelda: Breath of the Wild” on it. The power required - not only the computing power, but the graphics required for that game are just not available on a Nintendo 3DS. That makes it a different type of experience. That is how I would separate out those two systems. Certainly we see consumers wanting and needing both of the platforms.

Q: So you see it as different in the types of games you can play? A: It’s the types of games. And, with a Nintendo 3DS, you can’t plug it in and display it out on your 50-plus inch big- screen TV. That home experience that you can take anywhere is the defining propositio­n of Nintendo Switch. The concept of never having to put a game down that you can play anywhere, anytime, as a gamer, is something you think about and want to have that experience.

Q: Many reviewers, including me, would have liked more games at launch. How do you respond to that? A: When you think about a new platform, what will define it as a long-term success are the ongoing range of games and experience­s that come to the platform - not what’s available on Day One. For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a steady cadence of great games in addition to strong titles at launch.

My answer is to look at the games that have been announced and are in developmen­t, and that should drive your purchase decision.

Q: I’m glad you talked about games in developmen­t. How should we look at third-party developers, indie developers and the Switch? A: Let’s start with third-party developers, and further define that as the big third-party developers and publishers. We’re thrilled that companies like Bethesda are bringing content to Nintendo Switch, sometimes for the first time on a Nintendo platform.

I’m excited about sports content that’s coming - FIFA, NBA2K from Take Two. What that tell us is that we have a platform that the big third-party developers see a lot of promise in and looking to bring their best content on platform.

Then, let’s talk about our independen­t developers, our Nindies. These companies have a long- standing relationsh­ip with us. Yacht Club Games, the studio that brought out Shovel Knight, we’ve been working with this company since there were a total of six employees in that group.

We love that we make it easy for independen­t developers like these to create content with our platform and we think that will help make Nintendo Switch into a long-term success. Q: How should people look at the Switch as being different from a PlayStatio­n or Xbox? A: I think first the biggest differenti­ator is that our platform is the only place you can experience our IP: Zelda, Mario, Fire Emblem. ( Note: IP or “intellectu­al property” is industry- speak for a game or franchise.) You’re not going to see that on the competing home platforms. From a multi-platform standpoint, you’re able to play a different way than you can with our home competitor­s. — WPBloomber­g

 ??  ?? Reggie Fils-Aime, president and chief operating officer of Nintendo of America Inc., at the E3 Electronic Entertainm­ent Expo in Los Angeles on June 13, 2016. — WP-Bloomberg photo
Reggie Fils-Aime, president and chief operating officer of Nintendo of America Inc., at the E3 Electronic Entertainm­ent Expo in Los Angeles on June 13, 2016. — WP-Bloomberg photo

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