The Borneo Post

‘Rime’ is an eyecatchin­g, ‘Zelda’-like puzzle-adventure

- By Christophe­r Byrd

‘RIME’ is a game about the acceptance of loss.

The game is available for Nintendo Switch, PC, PlayStatio­n 4, and Xbox One

The first few scenes in “Rime” convey three essential aspects of nature: its mystery, danger, and beauty. The opening shot is of a star-encrusted sky. Then the camera lowers to reveal grey, storm-lit clouds above a violent sea.

A scrap of red cloth flies in front of the camera before the scene fades to white and transition­s to a blue sky. A broken marble tower comes into view that overlooks tree-dotted cliffs and a pristine beach on which lies the solitary figure of a young boy. Enu is dressed in a tunic, like a boy in a picture book about ancient Greece, and what appears to be a torn red cape. With effort he lifts himself to his feet.

As Enu, players explore the beautifull­y realised island.

Though it lacks hack-andslash combat, “Rime” is a puzzle-adventure game similar to “Zelda.” I delighted in how the game’s puzzles built on each other.

Aside from acting as mere gateways between areas, a number of the puzzles immerse the player in the game’s aesthetics. There are puzzles that manipulate time, so that one can scroll through the game’s day-night cycle and revel in its fantastic evocation of Mediterran­ean light.

“Rime” also signals its artistic values via puzzles that require you to place things on pedestals. Although there were numerous times I had to step away from the game to gain a fresh perspectiv­e on a puzzle, I almost invariably found that when I returned to it, I was able to swiftly grasp the solution - a rhythm I value in puzzle games. — Washington Post.

“Rime” is a game about the acceptance of loss. — Photo courtesy of Grey Box A visitor plays chess with a robot designed by Taiwan’s Industrial Technology Research Institute. — AFP photo

(Clockwise from top right) Visitors test virtual reality VR headsets during the Computex Show in Taipei. • President and Chief Executive Officer of Nvidia Huang Jen-hsun speaks during the Computex Show in Taipei. • Margaret Vinci, manager of the Seismologi­cal Laboratory at California Institute of Technology (Caltech) points to a shake alert user display on a laptop screen at the Caltech Seismologi­cal Laboratory in Pasadena, California. It is part of the West Coast Earthquake early Warning system. • Testing Asus VR headsets at the expo. — AFP photos

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