The Borneo Post

Competitiv­e gaming is here to stay, major esports organiser says

-

PARIS: Esports are not just a passing fad like Pokemon and are here to stay, a major organiser has told Reuters.

Jan Pommer, the head of Team and Federation relations at Electronic Sports League, said esports were played by over 400 million people worldwide.

According to Pommer, the competitiv­e side of gaming is a deeply rooted in the culture of younger generation­s and traditiona­l media outlets are now covering it.

“It is not a hype or something that goes away after two or three years like Pokemon,” Pommer said ahead of the FIFA eClub World Cup, which takes place in Paris this weekend.

“Pokemon obviously is still around but it has only been a phenomenon for a small period of time,” he added, referring to the popular media franchise spanning video games, animated television shows and movies, comic books and toys.

The Internatio­nal Olympic Committee said last October that competitiv­e esports could be considered a sporting activity.

Esports will also be part of the 2022 Asian Games, while many profession­al sports teams have also set up their own ‘e-teams’ competing for national and internatio­nal titles.

While some critics say competitiv­e gaming is not sport, Pommer says the debate is irrelevant to most gamers.

“It is called esport but most esport athletes do not care how you call it. They are having fun and they just do it,” Pommer said.

“It’s not up to anybody to state whether it is a sport or not, not the Internatio­nal Olympic Committee, not a government.”

Yet Pommer said there were similariti­es with sports.

“You need good eye and hand coordinati­on,” he said.

“It’s somehow similar to pistol shooting or chess as the brain is important. There are good reasons to call it sports.”

Pommer said that about 150 million people were playing esports at a high level and 2.2 billion were ‘gaming’. The average age of the gaming community also meant that the popularity of esports was likely to grow.

“The number of esport enthusiast­s is growing by 10 percent every year,” he said.

“About 80 per cent of people following esport or playing are younger than 35. It’s something for the younger generation­s.

“You can follow it on Twitter, YouTube, Facebook and most importantl­y on Twitch (the world’s leading video platform and community for gamers).”

Newspapers in English

Newspapers from Malaysia