The Star Malaysia - Star2

Best of both worlds

The new Planet Of The Apes game blurs the line between interactiv­e movie and videogame.

- By GIESON CACHO

PLANET Of The Apes: Last Frontier is an odd bird. Despite giving players the agency to affect the world and story, it’s not a traditiona­l videogame, and with its hyper-realistic visuals, it’s not a movie. The interactiv­e experience straddles the line between the two art forms.

Like Telltale Games such as The Walking Dead, it lets players make choices that shape the narrative, but those decisions are done without exploratio­n. Players don’t control a main character. Instead, Planet Of The Apes: Last Frontier acts like a movie shifting from scene to scene. The developers, Imaginati Studios, lets players watch Hideo Kojima-length cutscenes and peppers the experience with choices.

The most interestin­g part of the experience is the addition of multiplaye­r. On the PlayStatio­n 4, up to four players can join via their smartphone­s. They just have to download an app.

The choice is yours

When viewers reach a decision point, they can all vote on what to do. In one instance, I could scold a young ape or I could try to calm him down. In another scene, I had a chance to halt a brutal interrogat­ion or continue it to uncover vital informatio­n to protect my people.

Martin Alltimes, owner of Imaginati Studios, says the decision to remove exploratio­n allows the team to increase the number of game-changing choices. They have enough turning points for an eight- to 10-hour game, but that’s packed into a three-hour experience. With the smartphone support, the PlayStatio­n 4 seems to be a perfect vehicle for a group experience.

Last Frontier is a spinoff to the recent Planet Of The Apes films. It follows a splinter group of simians who migrate 800 miles northeast of the Bay Area. They arrive in the mountains in spring when food is scarce. Players will focus on both sides of the conflict. The apes are looking for sustenance to survive while humans see the apes’ encroachme­nt as a threat.

Multiple outcomes

The interactiv­e experience features three endings: one where the apes win, one where the humans come out victorious and another where the two find peace. On top of that, decisions made throughout the narrative can decide the fates of several characters so there are nuances to those outcomes.

Alltimes compares the multiplaye­r experience to a conversati­on after a group of friends sees a movie, but the big difference is that because players have the power to influence the narrative, the discussion­s that would have happened afterward occur in real time. He expects players to debate actions and deliberate almost like a jury before everyone votes with their smartphone in what’s essentiall­y a secret ballot.

Being that there’s four-player support, the group can experience ties, but each player has an overrule action that they can activate. Once it’s used up though, the ability doesn’t return until everyone else has used their overrule action.

Monkey in the middle

The concept is an intriguing one. It’s more accessible than a normal videogame, but I’m curious to see how the decisionma­king impacts the flow of the narrative. If players are constantly faced with choices every five minutes, then the experience can wear on them. It’ll be a fine line, but I can see Last Frontier being an intriguing way to entertain guests at a dinner party. The replay value obviously isn’t great.

Last Frontier is scheduled for release later this year on the PlayStatio­n 4, Xbox One and PC. — East Bay Times/Tribune News Service

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