The Star Malaysia - Star2

Parents make up nearly half of all ‘power gamers’

- By STEFANIE FOGEL

A neW study highlighti­ng the changing demographi­cs of gamers in the United states over the last decade confirms something many of us already knew – videogames are now mainstream and there’s no one-size-fits-all approach to describing the gaming community.

nearly half (42%) of all so-called “power gamers” are parents, according to entertainm­ent company Fullscreen’s Modern Gamer study.

Power gamers are defined as people who play 10+ hours a week on PC or consoles. About 40% are college graduates and 68% are employed. Women account for 33% of power gamers, while Hispanics and African Americans account for 19% and 14%, respective­ly.

Gamers have aspiration­al life goals, the study said. They’re more likely than non-gamers to want to own homes (75% vs 65%) and they’re slightly more likely to want children (60% vs 56%).

“Gaming has become a favourite American pastime, and our study identified active gamers across demographi­cs – regardless of age, occupation, ethnicity, and income level,” Mary Murcko, senior vice president of partnershi­ps and revenue at Fullscreen, said in a press release.

“One of the most surprising findings is the sharp rise in adults who play, including the many parents who say they are big gamers. Power gamers also yield greater social and purchase power than their non-gaming counterpar­ts, having an outsized influence on their friends’ and family’s purchasing decisions in nearly every category, from travel to gadgets.”

Consumer-centred business strategy company Magid conducted the study on Fullscreen’s behalf from July 10-18. It surveyed more than 1,300 gamers and non-gamers between the ages of 18-44. It also conducted 10 ethnograph­ic interviews with power gamers over the same period. entertainm­ent and media company Rooster Teeth was also behind the study. Both Fullscreen and Rooster Teeth are subsidiari­es of Otter Media, a WarnerMedi­a company.

“As a gamer, it’s heartening to see a study that recognises and represents who I work and interact with on a daily basis – we’re diverse, have interests outside of gaming and like to share what we enjoy with people we know, both in person and online,” said Ashley Jenkins, creator of Rooster Teeth’s The Know and founding member of the Frag Dolls.

“This is helpful insight for brands so they can meet gamers where they are – on video and social. Given gamers’ influence and tendency to be natural brand evangelist­s, brands should invest in learning about gamers, including their habits and other relevant details, like spending, sharing, and viewing preference­s.”

 ??  ?? Power gamers are defined as people who play 10+ hours a week on PC or consoles.
Power gamers are defined as people who play 10+ hours a week on PC or consoles.

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