The Star Malaysia - StarBiz

China tech giants splash out in cartoon arms race

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HANGZHOU: Growing up in the Chinese port city of Dalian in the 1990s, Zhang Hongchang spent hours immersed in Japanese cartoons like Dragon Ball and Naruto.

China’s home-grown cartoons paled in comparison to the Japanese anime series on television and in comic books that captured the imaginatio­ns of Zhang and his generation.

Today, Zhang is one of China’s hottest cartoonist­s and at the forefront of a new wave of Chinese animation that is being driven by the country’s technology and internet giants.

His latest hit comic – which stars a high school student who is also a Taoist priest with secret super powers – has been viewed 160 million times online.

China’s tech firms are engaged in a cartoon arms race to develop or buy Chinese characters in an animation market expected to hit 216 billion yuan (US$33.22bil) by 2020, according to the EntGroup consultanc­y, trying to emulate the success of Walt Disney Co’s ensemble, which ranges from Mickey Mouse to Iron Man.

A key to that effort, has been the developmen­t of artists like Zhang.

“When I started, I was copying Japanese cartoons, but slowly I got my own style,” Zhang said in the Hangzhou studio.

He draws comics in the studio that are made available to readers on a platform operated by the local gaming firm NetEase Inc.

“I had to spend a lot time getting to understand the Chinese market and what Chinese comic readers wanted.”

Chinese tech giants like Tencent Holdings, Baidu Inc and NetEase are trying to figure out the same thing.

Part of the winning formula has been the use of traditiona­l Chinese religious and cultural themes, and characters.

That, and improved quality in terms of art and storytelli­ng, helped China’s comic and animation market reach 150 billion yuan last year, according to EntGroup’s estimates.

China still lags behind the Japanese and American markets, but is catching up.

Japan is the top producer of animation, while the United States dominates in terms of sales, taking a nearly 40% share of the global industry, estimated at US$220bil in 2016, according to a report from Research & Markets. China had around 8% that year.

Tencent is already seeing some success that could help the firm maintain rapid growth and a high valuation.

The gaming-to-social media company bought up “Fox Spirit Matchmaker”, which depicts romances between humans and demons, when it was a little-known comic, created by an artist called Xiao Xin.

The comic has been developed into an animation series that’s been viewed more than three billion times, Tencent told Reuters, making it one of the hottest hits on its video platform, which has over 60 million paying subscriber­s.

China’s tech giants play an outsized role in Chinese entertainm­ent. Tencent, the search company Baidu, and Alibaba, the e-commerce giant, control most of the top online platforms from movies to sport, and are dominant in social media and online gaming.

These firms are looking to latch on to a surging sub-culture being driven by a young generation with a taste for animation, called “dongman” in Chinese.

This group is keen for more localstyle heroes, according to industry executives.

They are also wealthier than their parents were, and have money to spend.

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