The Star Malaysia

A sinister future revisite ed

In the future, corporate wars are not fought in the boardroom.

- By CHONG JINN XIUNG bytz@thestar.com.my

IF YOU are expecting the new Syndicate game to be anything like the old 1993 topdown strategy game, you will be sorely disappoint­ed.

The game has been turned into a firstperso­n shooter by the capable hands of Swedish game developer, Starbreeze Studios, which gave us fun titles such as The Darkness and The Chronicles of Riddick.

Will Starbreeze be able to breathe new life into this classic title? Read on to find out.

It’s just business

Syndicate is set in the distant future where mega-corporatio­ns, known as syndicates, control the world. They wage open warfare against each other using biochip enhanced agents who perform clandestin­e operations ranging from espionage to assassinat­ions.

Unfortunat­ely it’s a thinly woven and generic story that’s hardly engaging, which makes the single-player campaign a tad dull.

You step into the boots of Miles Kilo, a Eurocorp syndicate agent that has been outfitted with the latest Dart-6 computer chip that allows him to breach machines and even manipulate other chipped enemies.

Given the brutal and cutthroat methods of your corporate overlord, it’s not difficult to see the plot twist miles away.

Corporate warfare

A key part of the game is Kilo’s upgraded neural chip which allows him to remotely hack electronic­s around him to unlock doors or in combat situations to overload a gas tank to take out enemies.

As most humans in the Syndicates world have implanted chips, Kilo can manipulate them to do some pretty sick stuff. We found the suicide and persuade abilites to be the most entertaini­ng to use as we made hapless guards blow themselves up or open fire on their allies.

You can also hack weapons to cause them to backfire to make your enemies vulnerable. Admittedly it is less useful but it recharges faster than the other two killer abilities.

Hacking isn’t just a tacked on feature — the game requires you to use it to take on some bosses and armoured enemies.

One moment that stood out in particular had us playing a deadly game of catch with a rival agent using a homing rocket as a ball.

Kilo’s enhanced chip also allows him to go into tactical mode — similar to Batman’s detective mode, it allows him to see through walls, highlight enemies and slow down time.

The use of these abilities together with your weapons are crucial to your success in Syndicate as enemies are quite crafty in using cover and some can even negate your breaching abilities.

However, enemies spawn at the same locations each time you reload a saved game after your character dies — this makes the game easier and somewhat boring.

Short campaign

Syndicate paints a slick yet dark and moody futuristic environmen­t with lots of neon lights and towering skyscraper­s.

The initial level takes you through the slums in the lower part of New York and this is a stark contrast to the clean industrial look of a rival syndicate’s factory and labs that you infiltrate in the following mission.

Thankfully, not all the levels are set in the dark and the daylight missions expand the colour palette and keep things interestin­g.

Weapons in general have a satisfying punchy feeling — assault rifles recoil when shot in full automatic mode and futuristic laser guns emit high pitch whines as they burn holes through your enemies.

For a game set in the future, weapons feel rather convention­al. Most of the weapons you use fall under the classic pistol, machine gun, assault rifle and shotgun categories.

It’s disappoint­ing that futuristic weapons like the gauss rifle which shoots homing bullets and high-powered coil laser rifle are hard to come by as very few enemies carry them throughout the game.

It’s a shame that you can’t customise or upgrade your guns in the campaign. Syndicate keeps things interestin­g by allowing you to incrementa­lly upgrade Kilo’s Dart 6 chip’s abilities by forcefully taking chips from some enemies to boost your abilities, accuracy and health.

Needless to say the whole extraction process is pretty gory as Kilo will jab a sharp tool into a victim’s skull to get the chip out.

Like most standard FPS, Kilo can only carry two weapons and his health regenerate­s once he takes cover. Nothing new here.

Unlike Starbreeze’s past games, Syndicate is an incredibly linear experience. There is only one way to get through a level — you don’t even need a giant arrow to point the way for you.

The single-player campaign is about seven to eight hours which is pretty short for an FPS. You can replay levels to get a higher score but that’s hardly a good incentive to keep playing.

Four-way rampage

You can engage in all sorts of shenanigan­s in the co-op multiplaye­r mode. It feels much more open than the campaign as there are multiple ways to complete a mission.

It is easily the better half of the game as you can customise your agent to suit your style. There is no strict class restrictio­n and you can upgrade your basic weapons with all kinds of perks.

The game’s AI does not scale according to the number of players, so a full party of four is advised as the enemies can be brutal.

It’ll take a lot of teamwork to survive as the game starts piling on the tougher enemies in the later part.

Most of the missions are pretty standard fetch quests but it’s fun to play with a group of

strangers working on a common goal.

Conclusion We had a lot of high hopes for Syndicate but were disappoint­ed with a lacklustre story that didn’t have much character developmen­t.

The game has its moments and the action can get quite intense especially when you have to rely on your hacking skills to survive.

However, the game is over too fast and didn’t leave any lasting memories.

The multiplaye­r mode, on the other hand, is the highlight of the game. It offers the user customisa-tion and abilities that the main campaign lacks, and on top of that it’s quite challengin­g. It’ll force players to work together to survive. All in all, Syndicate may not be Starbreeze’s finest game but it is still an FPS that most sci-fi fan would enjoy.

Pros: Slick, futuristic visuals; unique breaching abilities; fun multiplaye­r mode.

Cons: Generic story; very linear levels; enemies respawn at the same spots.

 ??  ?? Hardcore: Syndicate multiplaye­r characters looking ready for action.
Hardcore: Syndicate multiplaye­r characters looking ready for action.
 ??  ?? Massacre: Sometimes all you need is a big gun to get the job done.
Massacre: Sometimes all you need is a big gun to get the job done.
 ??  ?? Just a flesh wound: Certain enemies have shields t
Just a flesh wound: Certain enemies have shields t
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 ??  ?? that need to be hacked before you can harm them.
that need to be hacked before you can harm them.

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