The Star Malaysia

Technology can still redeem us

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seem irrelevant to people living in a state of war or who have to struggle on a daily basis to secure drinkable water and adequate shelter for themselves.

If we look at how the phenomenon of Pokémon Go has developed, and how it has spread across the planet, we can clearly map out the countries that can be regarded as “First World” and those that are not.

It would be a cruel joke indeed to suggest that kids in war-torn Syria go playing around the rubble of their homes while looking for virtual creatures that do not exist, while avoiding mines and dodging snipers’ bullets.

Some of the more popular games and apps that we see today on our phones and computers may seem innocent enough, but they do not take into account the painful reality that the world is not an innocent place to begin with.

Those who enjoy the privilege of peace and prosperity may yearn for what we now call “augmented reality”, but there remain many who simply wish that their daily reality could change for the better.

Divided by a virtual world

The charm of the virtual world today is, therefore, something that perhaps ought to be taken with a heavy pinch of salt.

Constantly, we are being sold new apps and tools that are meant to make our lives more pleasant and liveable.

But such a promise holds true only if there was already a pre-existing reality of a life deemed normal as defined by the Internet.

We should never forget, however, that this virtual world into which we are being dragged is also a cocoon and a bubble that isolates us from goings-on in other parts of the world, where a teenager’s “crisis” may not be that his or her learning material has not been uploaded on the website fast enough but that his school has been bombed and his teachers killed.

My own concern lies in the perception that the Internet can and does divide the world as much as it unites it, and what we are seeing today are really two contradict­ory forces at work at the same time.

On the one hand, there is the virtual world of people – kids and adults alike – who live in the safe zones of the planet where sharing recipes for pasta or organic salads can be done instantane­ously with a click of a button, between people who live thousands of miles apart but who reside in safe and stable countries with markets that are stable, political systems that are operative and public domains that remain open.

On the other hand, there are also millions of our fellow human beings who do not possess such luxuries and for whom the prospect of whiling away a few hours playing computer games – even if they happen to be free to download – seems like adding insult to injury.

That gulf is real and made all the more evident to us all, thanks to communicat­ions technology that connects us together without bringing us any closer in a meaningful sense.

To ram the point home, imagine what it might feel like for a child living as a refugee in a war zone to see children in other parts of the world happily playing their video games in a safe space that they can never be in themselves.

Technology needs to connect us again, meaningful­ly.

Technology itself is not, and has never been, the root cause of the world’s problems; and in many instances, it can be put to humanitari­an uses, such as in the fields of medicine or disaster relief.

My own pessimism, however, stems from a realist reading of the realities on the ground.

In the years to come, the gap between the First World and the unsafe world is not likely to become narrower just because some whiz-kid has invented another game that will get us to go running around looking for virtual mutant worms in trees or swimming pools.

But technology can still redeem us if it takes into account the very real inequaliti­es and injustices that pervade the world today, and if it discards the notion that humanity exists in some universal happy state the world over.

We need to recognise that the globalised world is not flat, that power differenti­als and economic inequaliti­es exist, and that humankind’s condition is not one of homogeneit­y.

And in the future, the only kind of app that I look forward to is one that helps us connect with our fellow human beings, some of whom happen to be suffering tremendous­ly, in a meaningful way.

Painful though the face of human suffering may appear, it is at least a human face that connects us to our own humanity – more than a virtual cartoon monster that isn’t even there in the first place. – Straits Times/Asia News Network Malaysian political scientist and historian Dr Farish A. Noor is an associate professor at the S. Rajaratnam School of Internatio­nal Studies, Nanyang Technologi­cal University, Singapore.

 ??  ?? Harsh reality: In war-torn Syria, kids run around dodging bullets rather than playing Pokémon Go. But Syrian opposition groups are trying to capitalise on the global craze to draw the world’s attention to the country’s five-year civil war. This image...
Harsh reality: In war-torn Syria, kids run around dodging bullets rather than playing Pokémon Go. But Syrian opposition groups are trying to capitalise on the global craze to draw the world’s attention to the country’s five-year civil war. This image...

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