The Star Malaysia

Drive for Olympic status threatens eSports split

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SHANGHAI: The drive to get eSports into the Olympics threatens to divide profession­al gaming, pitting those thirsty for global recognitio­n against the traditiona­lists who fear the sport will lose its soul.

Once associated with teenagers stuck in their bedrooms, eSports is growing fast, the top players making millions of dollars and tournament­s playing out to thousands of spectators in stadiums and many more online.

Last month, more than 40,000 fans flocked to Beijing’s Bird’s Nest Olympic stadium to watch the final of the world championsh­ips for League of Legends, one of the most-played video games on the planet.

ESports is set to be included as a medal sport for the first time at the 2022 Asian Games in Hangzhou, China, a significan­t step towards Olympic status.

Austin “Capitalist” Walsh – everyone in eSports has a nickname – is sceptical.

“I do understand people – and I’ve heard this complaint quite a lot – who say, ‘We are losing what eSports is, it is supposed to be guys in jeans and T-shirts talking to their mates about video games’,” said Walsh, an eSports commentato­r and veteran of the scene.

“There are people who feel like we are trying to be too profession­al.”

The American, who has been involved in eSports for nearly a decade, said that for some, Olympic inclusion would help justify to those from the outside what they do.

But speaking in Shanghai at a tournament for the battle game Dota 2, Walsh added: “I am happy that people are interested in eSports and want to include it, but I don’t care if it is in the Olympics and most people in eSports don’t.

“All the Olympics does is get people involved in a scene that they don’t really understand and they will put up certain rules and regulation­s that just don’t fit.”

“TobiWan” Dawson, another renowned broadcaste­r, admitted there was a split within eSports over the push to put it on a par with 100m sprinting and other traditiona­l Olympic discipline­s.

“Personally, I think the Olympics will put too many restrictio­ns on us,” the Australian said, speaking at the same Shanghai tournament.

“There are country-based eSports teams, but that’s not what makes eSports strong,” he added, saying forcing teams into nationalit­ies would break many current top teams apart.

“What makes eSports really strong is the fact that you take a blend of multiple regions and you put them into one team.”

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