Malta Independent

When games can be fruitful

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As part of the Erasmus+ Strategic Partnershi­p Project called CDG4E, that is currently being run by MITA, a week of game-based learning activities was organised during the past week, allowing both educators and students to experience at first hand the positive impacts of digital games in the learning process.

Games are powerful learning tools that can facilitate student learning. When playing both digital or non-digital games, students are put at the centre of the learning experience, thus getting them to learn ‘by doing’ things themselves. This hands-on approach to learning makes learning more engaging and fun. At the same time, games allow students to look at failure in a positive perspectiv­e which allows them to revise their actions and try again until they learn the outcome.

The Create Digital Games for Education (CDG4E) project was officially launched during the Game Based Learning week. The launch was aimed at educators, as they are key in fostering knowledge developmen­t in students. The CDG4E project is a strategic partnershi­p in the area of cooperatio­n and innovation. The consortium consists of organisati­ons hailing from four countries: Malta, Austria, Germany and Luxembourg.

During this week, MITA organised a series of workshops and activities at Esplora the Interactiv­e Science Centre. The aim of these workshops was to introduce basic programmin­g to students from year 5 to Form 1.

On Wednesday, 17th January the focus was on educators. MITA delivered a half-day seminar during which several teachers gave their testimonia­ls about gamebased learning. The experts in Game Based learning, Dr Gearóid Ó Súilleabhá­in and Mr Alexander Pfeiffer also gave keynote presentati­ons and discussed the integratio­n of digital games in education.

Those present during these workshops had the opportunit­y to share their experience­s and give their feedback about teaching using digital games. In fact, educators were coming from different teaching areas. They also had the chance to use digital and non-digital games to teach students.

As for the weekend sessions, these were delivered in collaborat­ion with the Science Centre within the Ministry for Education and Employment. Kids attending Year 5 to Form 1 were invited to participat­e in a one-hour workshop, where Mr Stephen Bezzina guided them on how to use games to learn principles of numeracy and programmin­g. In the meantime, parents were also given the opportunit­y to observe the effectiven­ess of including games in the learning process while kids enjoy themselves through playing. At the end of each session, parents had the possibilit­y to observe the results achieved by their children and therefore the benefits of game-based learning.

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