Malta Independent

MGA generates revenue of €66.3m in 2017

- Julian Bonnici

The Malta Gaming Authority generated a total revenue of €66.3m in licence fees, gaming tax and other administra­tive fees and fines in 2017, the MGA’s annual report has revealed.

The direct contributi­on of the gaming industry to the Maltese economy was valued at €1.1 billion in 2017, with approximat­ely 9,800 full time jobs created within operators directly in the sector and other associated businesses. The sector’s share in economic value-added standing at 11.3%.

During 2017, the Authority received 220 applicatio­ns and issued 165 remote gaming licences to 112 operators. There are almost 290 companies engaged in remote gaming operations at the end of 2017.

45 given administra­tive fines, 5 licenses suspended, 3 cancelled

Throughout the year, the MGA conducted a number of investigat­ions on reported or identified gaming operations that were considered to be suspicious or in breach of the applicable legislatio­n. Most commonly, these were related to unlicensed remote gaming operations.

In 2017, the Authority performed a total of 2,052 criminal probity assessment­s, focusing on individual­s and companies in remote gaming and land-based activities, and also conducted enhanced due diligence reports in particular instances.

Following a number of thorough investigat­ions, during 2017, the MGA issued 45 administra­tive fines, suspended five licences and cancelled another three. These followed regulatory breaches by various gaming operators.

During the year under review, the team conducted 14,826 inspection­s, an increase of 27% when compared with the number of inspection­s 2016.

During 2017, The Inspectora­te team completed 16 inspection­s related to illegal gambling in various bars and clubs as well as in areas where illegal bingo was organised. Some of these operations were carried out in conjunctio­n with the Malta Police Force. carried out

MGA’s operations in 2017

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The report states that last year the MGA mainly focused on the finalisati­on of the new Gaming Act, which is coming into force in 2018, and on the enhancemen­t of its compliance systems, including the implementa­tion of the requiremen­ts of the EU 4th Anti-Money Laundering Directive.

The MGA also focused on enhancing its IT systems, introducin­g the Licensee Relationsh­ip Management System (LRMS), a secure and dedicated portal featuring a one-stop shop for licensing and reporting and a new communicat­ion channel.

In January of the same year, the MGA launched a licensing and regulatory regime based on the Skill Games Regulation­s for the online skill games sector, including the creation of a specific B2C and B2B licences for ‘controlled skill games’.

It also conducted a thorough study to assess the applicatio­n of Distribute­d Ledger Technology (DLT) and the use of cryptocurr­encies in a sandbox environmen­t, with the objective of issuing a consultati­on paper and subsequent­ly, guidelines, in 2018;

Looking towards 2018 and beyond, the MGA said it would be focusing on the implementa­tion of the new regulatory framework, the transition towards a risk-based approach to regulation, the continued implementa­tion of onerous AML (Anti-Money Laundering)/ CFT (Combating the Financing of Terrorism) obligation­s, and the applicatio­n of the General Data Protection Regulation, and its impact on operators and the MGA alike.

Results of surveys undertaken by the MGA indicate an expected growth in Gross Gaming Revenue (GGR) and employment, averaging around 15% in terms of GGR and 10% in terms of employment. At the same time, existing operators expect to increase their expenditur­e in Malta, in a range of around 8% to 13% per annum over the next two years.

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