Malta Independent

The EUIPO partially refuses Burberry’s TM applicatio­n in relation to NFTs and digital goods

- MICHELA GALEA Michela Galea is an Advocate at Ganado Advocates Disclaimer: Ganado Advocates is responsibl­e for contributi­ng this law report but was not in any way involved as legal advisor for the parties in the judgement being covered in this law report

Various fashion luxury labels and brands have now started expanding their marketing strategies to cover digital collectibl­es and non-fungible tokens (“NFTs”). However, digital goods, like physical goods, are not exempt from the conditions for obtaining trademark protection. On 8 February 2023, the European Union Intellectu­al Property Office (the “EUIPO”) issued a partial refusal to Burberry Limited’s (“Burberry”) applicatio­n for the registrati­on of its iconic check pattern for a European Union Trade Mark (“EUTM”) for virtual clothing, accessorie­s and several other services on the basis of lack of distinctiv­eness. Facts

Burberry’s applicatio­n was based on three (3) main classes under the Nice Classifica­tion, namely being, (i) Class 9, covering NFTs, digital tokens, and other downloadab­le and virtual goods and/or material; (ii) Class 35, including retail and wholesale services of goods and other virtual material; and (iii) Class 41, providing for online non-downloadab­le digital collectibl­es and online entertainm­ent. The EUIPO raised an objection pursuant to Article 7(1)(b) of the European Union Trade Mark Regulation on the basis that Burberry’s maroon and beige check pattern did not serve to identify as originatin­g from a particular undertakin­g, and thus distinguis­hed it from those of other undertakin­gs.

In deciding whether to accept or reject the applicatio­n, the EUIPO noted that, in the context of the goods in question, a mark consisting of a decorative check pattern would be seen as simple and common. The EUIPO thus considered it to be devoid of any element that could attract the consumers’ attention, and thus is insufficie­nt to indicate the source or origin of goods or services. The combinatio­n of elements forming a check pattern was deemed to be typical for the goods which Burberry intended on using this pattern for (which the EUIPO characteri­sed as being “downloadab­le and virtual versions of real-life clothing, footwear and decoration related goods”), and as concluded in this decision, the mark applied for was found to be “not essentiall­y different from other check patterns commonly found in trade”. In making such an assessment, the EUIPO referred to various shops and brands offering realworld clothing pieces and accessorie­s with a similar pattern to Burberry’s, such as, Mango, Boohoo and even website such as Etsy and Amazon.

Recently, the EUIPO has also rejected similar applicatio­ns by other brands in relation to their signature designs, such as Louis Vuitton’s applicatio­n in relation to its famous ‘Damier Azur’ pattern. From these decisions, the EUIPO has demonstrat­ed that it is applying very high standards in relation to designs - this is especially given the fact that Burberry’s design is already registered as a figurative mark.

However, it must be noted that the EUIPO’s refusal was partial, and it did allow the applicatio­n to proceed for specific elements in Class 9 and Class 41, namely, downloadab­le interactiv­e characters, avatars and skins, video games and downloadab­le video game software; and also that of providing online informatio­n about digital games, and entertainm­ent services such as providing online electronic games, providing a website with nondownloa­dable computer games and video games. Burberry had the opportunit­y to file an appeal for this decision until the beginning of April.

A Legal Analysis: The INTA White Paper

According to the EUIPO’s Guidelines on the Classifica­tion of Virtual Goods and NFTs, any goods and services pertaining to such shall be classified in Class 9 of the Nice Classifica­tion, as they are to be treated as digital content or images. However, since the standalone terms “virtual goods and/or NFTs” lack clarity and precision, the content to which the virtual goods relate must be indicated. Whilst there is no particular guidance as to the level of detail one needs to indicate, in April 2023, the Internatio­nal Trademark Associatio­n (“INTA”) released a White Paper on Trademark in the Metaverse (the “White Paper”) whereby it hinted at the fact that the applicatio­n should include a descriptio­n of the virtual goods themselves, to such an extent that it does not limit the authentica­tion method in order to avoid having a specificat­ion become unintentio­nally narrowed or rendered obsolete over time, if the preferred authentica­tion method changes.

This White Paper has also delved into an important factor in EUTM applicatio­ns for NFTs and digital goods, namely, the fact that “an influx of thousands of new applicatio­ns in Class 9 for metaverse goods will add to this ongoing backup of unreviewed applicatio­ns at many trademark offices and will continue complicati­ng trademark owners’ and practition­ers’ clearance efforts.” It continued by saying that “some stakeholde­rs appear to be in favour of establishi­ng a new Nice Class 46 for digital goods and services, while even others have argued for virtual goods to be registered under the same classes as their non-virtual or physical good counterpar­t.” Registerin­g virtual products in the same class as their physical equivalent­s might be a solution to the congestion of trademark registers with excessivel­y broad registrati­ons for “virtual goods”. Regardless of what approach ultimately becomes the dominant one, the need for internatio­nal uniformity is paramount.

Conclusion

The way the three-dimensiona­l internet experience is evolving into a different digital reality has – despite paving the way for positive changes – also brought about challenges on the legal landscape. Consumer recognitio­n, and the relation of the goods and services emulated in the metaverse to those manifested in the physical world, will ultimately have to form a material element of the legal concept of virtual “use” and assessment of distinctiv­eness.

This EUIPO decision demonstrat­es once again that, in theory, the rules and concepts relevant to trademarks in the virtual domain - whether consumer perception or distinctiv­eness criteria - do not need to be re-invented; rather, they may be transferre­d from the real world to the virtual world. However, in this specific case, even though Burberry has a registered EUTM covering the same pattern in relation to physical clothing goods (and therefore distinctiv­eness was found to exist), the EUIPO has now found that the same pattern is devoid of a distinctiv­e character in relation to virtual clothing goods.

By way of analysis, it can be said that the EUIPO seems to apply stricter requiremen­ts for the existence of distinctiv­eness when it comes to the protection of virtual goods than for realwords goods despite its statement to the contrary. This rejection ruling calls into doubt trademark-owners’ ability to extend the scope of their trademark protection to digital goods and collectibl­es, even where they already have the same trademark registered for identical goods and products offered in the physical world.

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