The Malta Independent on Sunday

Jumanji: Welcome to the Jungle

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In 1996, teenager Alex Vreeke receives the original Jumanji board game after his father finds it while jogging on a beach, but puts it aside, dismissive­ly noting that nobody plays board games anymore, instead playing a video game involving motorcycle­s. Overnight, the game changes so that the box's contents are now a video game cartridge, but when Alex puts it in his console and turns it on, he vanishes.

Twenty years later, high school student Spencer Gilpin is sent to detention for helping his former best friend, Anthony "Fridge" Johnson, with his homework by writing Fridge's essays for him. They are joined by Bethany Walker, a beautiful girl who was caught talking on her phone during a quiz, and Martha Kaply, a socially awkward girl who objected to being made to participat­e in gym class. For detention, they are charged by Principal Bentley with removing the staples from discarded magazines in an old storage area, but Spencer discovers the console containing the Jumanji game and convinces the others to play it with him. They are unable to access one of the five-player options, a pilot, but once all four others have been selected, the game draws them all inside it.

Finding themselves in a jungle, all four are shaken to realize that they have become the avatars they chose for the game, with the result that Fridge is now a short zoologist, Bethany is now an overweight middle-aged man, Martha is a beautiful athletic woman, and Spencer is a muscular, tough man. Bethany is suddenly eaten by a hippopotam­us that emerges from the river, but she swiftly reappears after falling out of the sky.

Classifica­tion: 12A

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