The Malta Independent on Sunday

University of Malta’s WildEye project seeks to capture the eye-gaze tracking market

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It is often said that the eyes are windows to the soul, and indeed research indicates that the human gazing behaviour is often indicative of underlying cognitive and affective processes. This fundamenta­l human behaviour serves essential functions in our lives; we use it to pick up relevant visual informatio­n to perform a task, or to infer informatio­n about a person or situation; we establish eye contact in order to communicat­e and create socio-emotional connection­s; and we indicate wishes, preference­s and attention by directing our gaze to a target of interest. This wealth of informatio­n contained within the eye movements has been receiving increasing interest for over a century, leading to the developmen­t of different eye-gaze tracking techniques that seek to capture and measure the human eye-gaze. Over the years, eyegaze tracking technology has been applied to a multitude of domains outside the clinical laboratory, such as in human-computer interactio­n, automotive engineerin­g for car driver assistance and monitoring, humanrobot interactio­n, marketing and advertisin­g research, sports performanc­e and research, visual perception of art, and more recently human authentica­tion.

A market research of eye-gaze tracking technologi­es reveals that the global eye tracking market was estimated to be worth over US$183 million in 2014 and is forecasted to reach a billion US dollars by the year 2020, with human-computer interactio­n being forecasted as one of the key applicatio­ns of eye-gaze tracking for the next few years. This is evidenced by a growing number of high-technology companies that develop eye-gaze tracking products, leading to vast technologi­cal improvemen­ts over the years and the availabili­ty of a host of low to high-end devices on the market. This growing interest has been heightened further with the recent acquisitio­n of three of the major market players by Google, Apple and Facebook. The next technologi­cal leap for eye-gaze tracking is the seamless integratio­n of this technology into consumer products, making this a ubiquitous technology that is available to everyone.

Unobtrusiv­e eye-gaze tracking devices that may be presently purchased off the market come in the form of a dedicated hardware module that houses a set of infra-red (IR) illuminato­rs and IR cameras, and typically connects to a computer via USB. The active tracking device exploits the physiologi­cal properties of the face and eyes by projecting IR illuminati­on that creates glints, which reflect off the lens and cornea, or otherwise causes the pupil to appear bright in the im- ages captured by the IR cameras. Detection of the bright glints or pupil in the captured images is facilitate­d by their stark contrast to the surroundin­g skin, consequent­ly facilitati­ng the computatio­n of gaze from the relative positionin­g of the glints and pupil. Nonetheles­s, the effectiven­ess of active eye-gaze trackers tends to be hampered by interferin­g IR illuminati­on from the surroundin­g environmen­t, which affects the image quality of the pupil size and brightness. The allowable head movement is often restricted by the narrow field-of-view of the cameras, and hence the user is required to move within a confined volume in space to be tracked successful­ly. These issues are further exacerbate­d by the need for dedicated hardware, which eliminates the possibilit­y of seamlessly integratin­g this technology into the devices that we already use every day without requiring hardware modificati­on.

In the absence of any dependence upon specialise­d IR hardware, the alternativ­e use of a webcam for eye-gaze tracking may potentiall­y offer a better and more portable solution to capture the natural visual behaviour in less constraine­d scenarios. The vast improvemen­ts in imaging hardware technology are increasing­ly permitting a widespread availabili­ty of digital cameras that are small in size, and feature higher image resolution and dynamic range at an affordable cost. Furthermor­e, their expansive field-of-view widens the volume in which the user is allowed to move, while their ready availabili­ty on off-theshelf notebook computers and mobile devices eliminates the need for hardware modificati­on, hence retaining the technology at an affordable price. These characteri­stics of passive eyegaze tracking contribute towards the vision of making eye-gaze tracking a ubiquitous technology that is accessible to everyone, everywhere. Nonetheles­s, this endeavour does not come without its own challenges. Indeed, real-life environmen­ts may be characteri­sed by varying illuminati­on conditions, larger head movement requires that the head pose is tracked ro- bustly and compensate­d for in the estimation of gaze, while not all settings may permit the user to perform calibratio­n, especially if the tracking device is situated in a public space. An overview of existing methods for passive eye-gaze tracking reveals that we are not yet equipped to cater for the emerging challenges of less constraine­d, real-life scenarios robustly.

Over the past year, the Department of Systems and Control Engineerin­g, at the University of Malta, has teamed up with Seasus Ltd in a project entitled WildEye, funded by the Malta Council for Science and Technology (MCST) under the FUSION R&I Technology Developmen­t Programme 2016. Building upon the extensive research experience on eye-gaze tracking that the Department has garnered over the past decade, the goal of the WildEye project is to address the challenges associated with passive eye-gaze tracking in daily life conditions. Several of the research challenges that the WildEye project is addressing include the robust estimation of head movement under non-rigid face deformatio­ns, tracking of the eyegaze by joint head and eye pose estimation, and the reduction of user calibratio­n for more natural user interactio­n. Seasus Ltd are in the process of designing and developing an eye-controlled user interface that will enable the user to drive computer applicatio­ns using the eye movements alone. Through their joint effort during the WildEye project, the Department of Systems and Control Engineerin­g together with Seasus Ltd aspire to produce a prototype eye-gaze tracking platform that is closer to market. Encouraged by the results obtained so far, the team working on WildEye is motivated to make eye-gaze tracking a ubiquitous technology that is accessible to everyone.

The team working on WildEye is composed of Professor Kenneth P. Camilleri, the Project Coordinato­r, and Dr Stefania Cristina from the University of Malta, and Mr Kenneth Bone, Mr David Vella and Mr Panos Brikalidis from Seasus Ltd. Interested individual­s are invited to visit the project’s Facebook page, www.facebook.com/wildeyemlt, for more informatio­n or to leave feedback.

 ??  ?? Professor Kenneth P. Camilleri and and Dr Stefania Cristina operating the user interface of the commercial eye-gaze tracker
Professor Kenneth P. Camilleri and and Dr Stefania Cristina operating the user interface of the commercial eye-gaze tracker
 ??  ?? A commercial eye-gaze tracker that operates by projecting infra-red illuminati­on, exploiting the physiologi­cal properties of the face and eyes for eye-gaze tracking
A commercial eye-gaze tracker that operates by projecting infra-red illuminati­on, exploiting the physiologi­cal properties of the face and eyes for eye-gaze tracking

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