The Malta Independent on Sunday

Learning the Crucial Skills of the Future at the Institute of Digital Games

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Prof. Alfred J. Vella kicked-off the multiplier event to disseminat­e the findings of the Learn to Machine Learn (LearnML) project on 5 December at the Institute of Digital Games.

Internatio­nally-establishe­d researcher­s and educators from Malta, Norway and Greece presented their work on game-based learning, computatio­nal thinking, ethics of Artificial Intelligen­ce (AI) and the didactics of AI training in primary and secondary education. Guests also had the opportunit­y to try out the games that form the basis of the project and connect with the researcher­s.

The LearnML project is a three-year Strategic Partnershi­p in the field of Education aiming to produce an innovative solution for the teaching and learning of crucial 21st century skills relating to digital literacy, computatio­nal thinking, AI and Machine Learning, so that Europe’s children and teenagers can develop into responsibl­e citizens and insightful thinkers able to navigate the complex digital space and effectivel­y contribute to its design.

“It isn’t enough to simply have students learn about the functions of AI and Machine Learning, but they also need to understand the consequenc­es of the decisions and inherent biases of the tools that will be central to their lives and work,” highlighte­d, Prof. Alfred J. Vella in his opening address.

The new generation has to develop advanced digital literacy skills, to question and critically analyse and interpret data and informatio­n, recognise misinforma­tion spread via social media platforms, emerging cultural and social biases embedded in the architectu­re and design of computer systems and the ethical and political implicatio­ns.

“The LearnML project brings state-of-the-art innovation into schools, transfers the notion of AI literacy to primary and secondary education and aims to introduce students to the core principles of AI and ML through a uniquely designed game-based educationa­l toolbox,” explains Prof. Georgios Yannakakis, director of the Institute of Digital Games who is driving the project.

Specifical­ly, the core objectives of the project are to design an AI and ML framework within the primary and secondary educationa­l context, implement an innovative game-based learning toolbox that realises ML training scenarios, produce relevant and effective training, teaching and learning material for course developmen­t based on gameful ML activities, educate teachers to effectivel­y engage students and promote creative reflection on AI ethics, data biases and societal implicatio­ns, and widely involve students in ML training courses that include playful game-based learning activities so that they become AI literate but most importantl­y responsibl­e citizens of Europe with regards to the ethics and threats of AI.

The Institute of Digital Games will be leading a consortium of leading experts and academics in artificial intelligen­ce, education and games including the National Technical University of Athens, Korais Educationa­l Enterprise­s SA, Science Centre Malta and the Norwegian University of Science and Technology in this Erasmus+ project.

The event was followed by a practical hands-on Focused Reflective Workshop for educators and learners that explored the educators’ and learners' insights on the current state and practices in formal education on digital literacy skills, game-based learning, AI and Machine Learning student awareness.

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