Nelson Mail

Gratifying, creative gameplay

The blockbuste­r Gears of War franchise changes tack to win over fans of chess and chainsaw bayonets, writes Tim Biggs.

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The meatheads and mutilation­s of Microsoft’s flagship shooter franchise Gears of War might seem, at first glance, to be incompatib­le with the fastidious­ness of the turnbased tactics genre.

But not only does Gears Tactics work, and bring flavour to the genre that elevates the new game beyond a grittier clone of XCOM, but it highlights the layer of scheming strategy that’s always been present in the series.

Here the cover taking, target prioritisi­ng and weapon management that makes up the core of the main game’s furious firefights is codified into a top-down war game you can play at your own pace.

That’s not to say any of the series’ signature aggression is lost – you’ll still be torn apart if you let up on the pressure – you simply have access to more time and informatio­n to consider how your strategy will play out, or how you might escape a seemingly dire situation.

Like most Gears games in Tactics you play the part of COG soldiers against the monstrous Locust, who swarm in great numbers and comprise everything from fast scuttling wretches to berserk cover-breaking bombardier­s and much bigger and badder foes.

Gears fans unfamiliar with tactics games should feel right at home here, thanks to the smart adaptation of the series’ guns, enemies and elements like active reloads, and executions.

Meanwhile, tactics fans with no knowledge of Gears should be fine too, as the basics play out similarly to genre king XCOM.

When sizing up a battlefiel­d for the first time you’ll need to assess the best placement and positionin­g to get your soldiers behind cover while being able to flank enemies and deal damage, but the numbers and endurance of the Locust means hunkering down is rarely an option.

Each one is capable of taking a soldier down, and they require multiple hits to defeat, so constant movement and co-ordination is mandatory.

I appreciate that all hazards and enemy capabiliti­es are clearly communicat­ed in the UI, so any time you fail it’s absolutely because of a lapse in your tactics.

Each character has a certain number of points to invest each turn, and you can carve them up any way you like between movement, attacking, reloading, special skills and ‘‘overwatch’’; setting up kill zones for grubs that happen to walk into your line of sight on their turn.

Of course the Locust follow the exact same procedure, and will use overwatch to pin you down as well.

Your units come in any of five classes – each assigned a classic

Gears weapon and a growing suite of abilities – which brings a huge amount of depth to the strategisi­ng, while customisab­le gear even allows notable distinctio­ns between units of the same class.

Meanwhile, the stable of Gears villains has been cleverly adapted to force frequent rethinking, for example hitting you automatica­lly if you get too close to disable your powerful melee attacks, or charging you if you shoot at them and miss.

The entire design is overall very gratifying and creative, though it is lacking a certain tension that XCOM excels at.

For starters there’s no meta layer of strategy outside of battle to deal with, and your path through the story is pretty linear.

Gears Tactics also features ‘‘hero’’ characters which are important to the story and which you aren’t allowed to get killed, diminishin­g the ‘‘any of your favourites could die’’ stakes.

I did still enjoy customisin­g random recruits with gear collected via the thankfully microtrans­action-free loot box system, at least until I started amassing doubles of everything.

Prioritisi­ng story and character over the variety that comes with player decisions and randomised design isn’t necessaril­y a bad call, although the narrative in Gears Tactics isn’t especially revelatory either.

Turning the clock back to the very start of the war, the story follows Gabe Diaz – a master tactician, reluctant soldier and father of Gears 5 protagonis­t Kait as he’s tasked with hunting the mastermind behind the Locust’s biggest and most gruesome mutated creatures.

There’s some nice backstory and context for series fans interested in how the COG operated before the main Gears games, and the character performanc­es are great, but for the most part the story just serves to give you more interestin­g ways to kill and be killed.

Still, in moment-to-moment strategic gunplay Gears Tactics isa delight.

Both as an extension of the franchise to a totally new format and as a bloody and aggressive take on turn-based strategy, it’s a successful experiment that should satisfy anyone who enjoys chess and chainsaw bayonets.

 ??  ?? The cast of characters is new, but the massive guns and egos remain.
The cast of characters is new, but the massive guns and egos remain.
 ??  ?? Deep customisat­ion can make for some unique units.
Deep customisat­ion can make for some unique units.
 ??  ?? Gears Tactics brings an overhead perspectiv­e to familiar cover-based gameplay.
Gears Tactics brings an overhead perspectiv­e to familiar cover-based gameplay.

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