NZ Life & Leisure - - Contents -

Past: An­drew Long took eight years to fi nish his four-year de­gree in graphic de­sign – in­stead of study­ing he amused him­self with am­a­teur pho­tog­ra­phy, art and drink­ing cof­fee. He funded this laid- back stu­dent life with a part- time cus­tomer ser­vices job at MOTAT, Auck­land’s Mu­seum of Trans­port and Tech­nol­ogy. A more con­sid­ered work ethic kicked in when he saw the size of his stu­dent debt and af­ter grad­u­at­ing he talked him­self into a full- time graphic de­sign po­si­tion at the mu­seum – a fun and in­ter­est­ing work­place. Present: Re­al­iz­ing he was some­what less than a per­fec­tion­ist and that full- time graphic de­sign wasn’t his call­ing, An­drew spit- pol­ished his CV and merged his artis­tic skills with a love of wheeler- deal­ing, tak­ing a dig­i­tal mar­ket­ing job at Ran­dom House New Zealand. He thor­oughly en­joyed the world of books, spe­cial­iz­ing in graph­ics and so­cial me­dia. Sev­eral years and one cor­po­rate merger later, An­drew found him­self dig­i­tal mar­ket­ing man­ager at what be­came Pen­guin Ran­dom House. He now works as mar­ket­ing and sales man­ager for Auck­land Univer­sity Press. As a side gig, he was the pho­tog­ra­pher for the Cook Is­lands travel story in this is­sue ( page 144), ac­com­pa­ny­ing his part­ner NZ Life

& Leisure writer Emma Raw­son. Fu­ture: A self- de­clared fun- lov­ing arty nerd, An­drew hopes one day to cre­ate board games. Not com­puter games or tra­di­tional board games such as Mo­nop­oly but Ger­man- style games like Set­tlers of Catan or Ticket to Ride. What­ever hap­pens, he’ll never stop lov­ing art.

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