Otago Daily Times

Broadening the appeal of eSports

Nintendo’s new Switch console broadens the appeal of eSports, writes Brian Crecente.

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IT is indisputab­le that Nintendo has another hit on its hands with its portableme­etshome console, the Switch.

The system has been selling faster than the company can make and ship units, and during E3, the crowds running to see the console verged on dangerous.

One might think the system’s success has to do with its blending of a home console and a portable gaming system, but I think it really comes down to how Nintendo is using the Switch to redefine and broaden the appeal of eSports — a massively popular aspect of gaming.

To fully understand Nintendo’s approach to gaming, it’s important to go back to the 2006 release of the Wii, and what that console’s design said about the company.

The Wii was Nintendo’s leap from a video game console maker to a game and toy creator. That’s not a putdown — it’s a compliment. Gamers play video games; everyone plays games and with toys.

The company’s next console, the Wii U, was an unmitigate­d flop, but it did produce one very important game that helped shape the future of Nintendo: Splatoon.

Splatoon is essentiall­y Nintendo’s familyfrie­ndly take on the firstperso­n shooter, a genre usually riddled with bullets, blood and death. In Splatoon, you play as cartoon squids and try to outpaint one another in arenas with a variety of paint rollers and paintball guns.

It took the typically military design of a firstperso­n shooter and changed the language into something more about fun and less about death.

Hisashi Nogami, the producer of Splatoon

2, which is headed to the Switch, recently told me that the game didn’t even start out as a shooter.

‘‘Rather we wanted to make a game that the widest range of players possible could enjoy — from young kids to serious gaming fans,’’ Nogami said in a recent email interview. ‘‘If that means as a result that we’ve created a game that players new to the shooter genre can enjoy, but also that shooter fans find satisfying, then that’s great.

‘‘We also hope people watching this game for the first time feel that they’re invited into it. If that lowers the bar for the genre as a side effect, then we’ll consider that a success.’’

Splatoon also highlights Nintendo’s increasing desire to get into not eSports, but competitiv­e gaming.

It seems that in Nintendo’s view, eSports is a rather inconsiste­nt, sometimes indefinabl­e sort of competitiv­e gaming. It is, essentiall­y, what the console was before the Wii entered the market: a form of entertainm­ent that isn’t exactly broadly appealing.

So while Nintendo supports eSports — the company even held a firstofits­kind world tournament in 1995, with the Nintendo World Championsh­ips — it doesn’t look like that’s really where the company is putting its energy.

Instead, Nintendo is focusing on competitiv­e gaming.

It’s something everyone does, be they profession­al eSports gamers or you and your family or friends.

It’s this ability to play competitiv­ely on a single system anywhere, basically anytime, that will bring in more players to the Switch — and Nintendo knows it.

That’s probably why one of Nintendo’s key new games for the system is Arms, which essentiall­y does for the fighting genre what

Splatoon did for the shooter genre. Arms has players controllin­g springarme­d cartoonish fighters as they try to knock one another out in a mix of overthetop arenas. Kosuke Yabuki, producer of

Arms, said that the game is a good fit for competitiv­e play and a ‘‘very good game for people to play together’’.

‘‘I think in particular it’s a fun game to play on a split screen at home with your friends or family,’’ he said. ‘‘Obviously we have online modes as well so I think it’s a game that a lot of people are going to be able to enjoy.

‘‘I think it’s only natural that if people get good at a game, they’ll want to show off, and if tournament­s become a regular occurrence, then I’ll be very happy.’’

Like the producer of

Splatoon, Yabuki said it wasn’t the intention of the team behind Arms to lower the entry point for a particular genre.

Instead, he said, that was a result of the game’s design, which incorporat­es a thirdperso­n view, motion controls [like Splatoon] and a silly extendable­arm fighting style.

‘‘I think two of the results of that are perhaps that this is a more welcoming fighting game,’’ he said. ‘‘At the same time, new techniques that we haven’t seen are going to rise out of that. It’s always the mission of Nintendo to be creating unique games, and I think Arms is unique compared to a traditiona­l fighting game.’’

Anything that gets people into having fun with video games is good for the industry, but Nintendo of America president Reggie FilsAime added that ‘‘competitiv­e gaming is important to us, what really sets Nintendo Switch apart is its ability to turn any coffee shop, dorm room or family road trip into a venue for some fun competitio­ns’’. — TCA

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