Otago Daily Times

Sushi rush compelling fun

- By GIESON CACHO

CONVEYOR belt sushi always had a kernel of fun at its core. Invented by Yoshiaki Shiraishi, the concept of serving tuna or sea urchin via rotating plates not only helped his understaff­ed business, but it also introduced an interactiv­e element to dining.

Patrons watch the dishes pass by and they pull whatever whets their appetite. If they aren’t fast enough, they could miss a plate and they’ll have to wait for its return. The idea has a gamelike element as diners hunt for the sushi they want, chat with friends and, of course, eat the fresh fish.

Despite its ludic characteri­stics, conveyor belt sushi has not inspired many video games, but Nintendo is always up for a challenge. Working with the studio indieszero, the

Japanese developers created Sushi

Striker: The Way of Sushido.

The addictive puzzle game revolves around conveyor belt concept. Players take on the role of Musashi (Players can choose the gender of hero), an orphan living in the Republic after a conflict called the Sushi Struggles. The protagonis­t and his friends are having a tough time finding food until one day he runs across a man named Franklin and his sushi sprite.

These magical creatures have the ability to make sushi, and Musashi’s first bite has him hooked. Before he can share the food, the Empire captures Franklin and Musashi nearly starves alone in the wilderness. Fortunatel­y, he comes across his own sushi sprite named Jinrai. The two resolve to rescue Franklin and defeat the Empire, which seeks to hoard all the sushi in the world.

Yes, the premise sounds like fevered hashish daydream, but it’s the gameplay that helps players buy into a world where Musashi battles enemies by eating sushi. Players can choose to play with the Switch controller or touchscree­n, though the former is cumbersome while the latter is more natural.

As in games like Bejeweled, players have to match coloured sushi plates that roll down the conveyor belt. The plates have to be adjacent to count and players have up to seven seconds to connect them to continue the combo.

Completing a set creates a pile of plates and Musashi tosses those dishes at a rival, lowering their health. When rivals lose all their energy, they lose.

It sounds simple enough, but Sushi

Strikers requires fast thinking and dexterity as plates relentless­ly cycle through. Players encounter makeorbrea­k moments when they’re piling up plates at the risk of losing the chance at gathering other sushi dish colours. Other times, they have to keep an eye on sushi sprite powers, which adds a layer of depth to the gameplay.

Players can use three sushi sprites in a battle. Each creature has an ability that turns the tide of battle. Jinrai can change all the sushi plates to one colour enabling huge damagedeal­ing stacks. Elekan raises a shield that reduces damage. These sprites can be levelled up and evolved, adding a Pokemontyp­e element in which players have to strategise and create a team that can counter the powers of an opponent.

Sushi Striker has combat nuances that emphasise order and timing in battles. For example, if players toss plate piles of the same colour one after another, they deal more damage. Timing plays an important role, as sushi sprites such as Cryten can neutralise damaging attacks. The developers tossed in wild cards such as random powerup and traps.

Players learn these finer points through a campaign following predictabl­e anime plot points. Although players know what story beats are coming next, Sushi Striker surprises players with diverse opponents over a lengthy campaign.

Combine that with online and local multiplaye­r, puzzle challenges and a score and grading system and

Sushi Striker has plenty to keep you busy. It has plenty of replayabil­ity as players can level up their hero and sprites.

The compelling mix could be Nintendo’s sleeper hit of the season.

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