Sunday Star-Times

The new sporting legends

It has fans, TV coverage, and a governing body, so should we take eSports seriously? By Jack van Beynen.

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On October 12, two teams of five young men will fight to the death at Auckland’s Museum of Transport and Technology.

Hundreds of spectators will pack into tiered seating to watch the carnage as the teams face off in the ‘‘Hexa-Dome’’, a six-sided steel and perspex cage.

The teams have put in countless hours of practice, honing their reflexes, their strategies, their problem solving skills. The smallest mistake could result in disaster.

But if you’re thinking Hunger Games, think again. This is eSports, and the teams are New Zealand’s top competitiv­e gamers.

October 12 is the final of the New Zealand Gaming Championsh­ip (NZGC), New Zealand’s biggest League of Legends tournament.

League of Legends - just League or LoL to those familiar with it - is the world’s biggest eSport, with around 70 million players world wide. By contrast, rugby has around seven million players.

Players choose from a range of fantasy heroes to control, battling in matches typically lasting between 20 and 60 minutes.

Overseas, competitiv­e League is a big deal. 13,000 fans packed the Mercedes-Benz Arena in Berlin, Germany, for the 2015 World Championsh­ip final. A further 36 million people watched online as the players competed for a share of an NZ$2.8 million prize pool.

The top players can earn millions, both through tournament prize money and lucrative sponsorshi­p deals. They’re idolised by passionate fanbases. They get profiles on ESPN.

Dan Wrightson thinks the eSport ’’tsunami’’ is breaking on New Zealand shores, and he wants to make sure we do it properly.

Wrightson is a founding member of the newly-formed New Zealand eSports Federation, a body that aims to regulate New Zealand’s competitiv­e eSports scene - and help it grow.

‘‘It’s a large wave - a tsunami that’s going on in the States. We’ve decided that the community in New Zealand needs representa­tion as much as anywhere in the world, and the reality is that the skill set of our players matches the best in the world.’’

Part of their strategy to do that is organising tournament­s like the NZGC. This is the second year the tournament has run, and it’s going to be bigger and flashier. Last year’s single televised final has been replaced with a round robin tournament that will begin on September 3.

Almost all of the matches will be broadcast live on Sky Sport 3, culminatin­g in the final at MOTAT, which will have a live audience.

However, the NZGC is only the beginning. The Federation hopes to broaden its competitio­ns out past League of Legends to other competitiv­e games like DOTA 2 and Call of Duty. Wrightson likens it to starting with test cricket before introducin­g 20/20.

It’s easy to compare eSports to traditiona­l sports - it’s right there in the name - but how appropriat­e is the comparison? After all, how many sports have the players sitting in front of a computer screen?

For Wrightson, the comparison’s partly in how hard the players work. Most top players train for upwards of ten hours a day.

‘‘It might not involve biffing the bejeezus out of each other, but it does involve strategy and teamwork,’’ he says.

Auckland 20-year-old MacKenzie Smith knows better than most what eSports demand of its top players. One of New Zealand’s most successful players, Smith lived overseas for a year and a half as an eSports profession­al.

He played Starcraft II, a space-colonizing sci-fi real-time strategy game that has an intensely dedicated following in Korea, where it’s been called a ‘‘national past time’’.

Smith moved to California at the end of 2013 to play for American team ROOT Gaming, but after a year he moved to Switzerlan­d because his US visa ran out.

During his time overseas Smith lived in ‘‘gaming houses’’, shared living spaces with his team mates where they could live, train and play together.

Smith practised at least 10 hours each day. ‘‘I always liked the consistenc­y, for me it was important to treat it as something you had a responsibi­lity to keep up with. For at least the first year I was very religious about my hours, and there wasn’t much going on,’’ he says.

Although Starcraft doesn’t have the lucrative prize pools of more popular games like League of Legends, Smith was able to earn enough to support himself overseas as well as pay his university fees when he came home to study in 2015.

However, he doesn’t paint the experience as particular­ly glamourous. ’’It’s actually, much like any competitiv­e sport, very monotonous and very competitiv­e. You’re not a tourist.’’

‘‘It’s very much like a love-hate dynamic. The game has to drive you and it has to make you hate yourself and what you’re doing, but at the same time it has to have you keep coming back and continuing with it. There’s a lot of different reasons people have for competing, but it’s a very competitiv­e thing for me,’’ Smith says.

Never much of a casual gamer, Smith is now off Starcraft altogether. Although he keeps up with what’s happening on the competitiv­e scene, he hasn’t played in about six months.

Does he regret his years as a profession­al gamer, then? Not at all.

‘‘There were so many really enjoyable moments along the way, especially competing. I’m glad that I’m doing something different now, but definitely in the way I was back then it was the perfect thing for me, to go and do something I felt passionate about, and obviously get a lot of travel in.’’

Wrightson and the Federation want more Kiwi players following a similar path to Smith, and hope the tournament­s they organise will provide opportunit­ies for talent scouts for internatio­nal teams to notice Kiwi talent. They also want to put structures in place to prevent players from being exploited.

eSports players are typically young: 17 is the age most go profession­al, and a 22-year-old player is considered a veteran. Almost all players retire before they’re 25.

Wrightson wants eSports in New Zealand to follow a similar trajectory to the UFC - starting as something only a small tribe of people are interested in and growing it. Central to that are the ‘‘circus’’ aspects of eSports events: the fun and colour that make them more than just watching people play video games.

If it’s done right, attending an eSports event is an experience. Members of the crowd come dressed as characters from the game. They buy merchandis­e. The atmosphere’s every bit as electrifyi­ng as a test match at Eden Park.

And speaking of Eden Park, it might not be long before New Zealanders have a national eSports team to cheer for. The Federation has trademarke­d the name ‘‘eBlacks’’.

The Hexa-Dome in Eden Park? It’s coming.

 ?? PHOTO: SUPPLIED/RIOT GAMES ?? Thousands of spectators packed Sydney’s Luna Park for the Oceanic Pro League Finals in 2015.
PHOTO: SUPPLIED/RIOT GAMES Thousands of spectators packed Sydney’s Luna Park for the Oceanic Pro League Finals in 2015.
 ?? PHOTO: DAVID WHITE ?? The New Zealand Gaming Championsh­ip offers Kiwi League of Legends players an opportunit­y to compete.
PHOTO: DAVID WHITE The New Zealand Gaming Championsh­ip offers Kiwi League of Legends players an opportunit­y to compete.
 ?? PHOTO: DAVID WHITE ?? New Zealand eSports Federation member Daniel Wrightson, left and president Ben Lenihan.
PHOTO: DAVID WHITE New Zealand eSports Federation member Daniel Wrightson, left and president Ben Lenihan.

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