The New Zealand Herald

New high score

Kiwi game developers break through $100 million barrier

- Francis Cook francis.cook@nzherald.co.nz

New Zealand game developers have posted a new high score — earning a record $100 million annual industry revenue.

An independen­t survey of New Zealand Game Developers Associatio­n studios showed growth of 12 per cent in the year ended March on the previous year’s $88.9m.

Associatio­n board member Stephen Knightly said $100m was a “nice round number” but was more smitten with the double-digit growth in the industry, which includes computer, console and smartphone games.

Knightly said the New Zealand market had proven that game developmen­t was not just a “hit” driven business, where big games sell large amounts of copies, but rather, it succeeded well as a “gamesas-a-service” model.

The prime example is Kiwi role-playing game Path of Exile. The game has just launched in China and on Xbox One worldwide.

Path of Exile is free to play, but offers purchases for ingame content.

Knightly said Grinding Gear Games, the studio behind Path of Exile, had consistent­ly worked on the game, fixing problems and providing expansions since it was launched in 2013.

China has overtaken the US in terms of market size, with 600 million gamers generating US$24.6 billion ($34.3b) of the industry's US$101.1b global market value last year, Bloomberg reported.

Grinding Gear Games partnered with Tencent, the world’s largest game publisher, in China for the launch.

Grinding Gear managing director Chris Wilson said the company was lucky to have Tencent as a publishing partner in mainland China.

“They are a powerful company and are very experience­d at publishing games like Path of Exile in their region. We have been working together for a couple of years now and are very pleased with the relationsh­ip.”

Another example of revenue growth cited by Knightly was Wellington­based mobile game developer Pik Pok, which has a suite of more than 30 games on Android and iOS which allows them to draw passive income from older releases.

Entering internatio­nal markets is a no-brainer for local developers, with 97 per cent of the revenue for New Zealand developers coming from overseas this year, which Knightly said showed the appetite of gamers to seek out new experience­s worldwide.

Associatio­n chairman James Everett said $100m was great, but the real goal was to grow towards a billion-dollar industry within 10 years.

“With some co-ordinated support to maximise our export potential, that’s achievable,” Everett said.

“Finland’s game industry earned over $4b last year, for example.”

Everett said the main thing holding the sector back was a lack of funding for research and developmen­t.

 ?? Picture / Bloomberg ?? New Zealand developers are playing in a global industry worth $141 billion.
Picture / Bloomberg New Zealand developers are playing in a global industry worth $141 billion.
 ??  ?? Stephen Knightly
Stephen Knightly

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