The New Zealand Herald

Meet as your digital self — if you’re game

Platform aimed at making virtual team time much more fun raises $2.5m

- Chris Keall

Auckland startup Remotely has raised $2.5 million for its eponymous product, which allows workers to “gamify” virtual meetings. The oversubscr­ibed round was led by Icehouse Ventures, with support from New Zealand Growth Capital Partners (NZGCP, the Crown venture capital agency formerly known as NZVIF) and private investors.

Founder Adam Berry tells the Herald, “I had some time off after selling my last company and I was just gaming hard out, interactin­g with gamers all over the world.”

It was fun and engaging. “When you’re [multiplaye­r] gaming, you’re forming squads and going on missions together. I thought, ‘ This is amazing. Why can’t I work this way?”

He set about creating an online platform where meeting participan­ts could meet in virtual rooms, choosing an avatar to represent themselves. Think the multi-player version of The Sims or the ill-fated WorldsChat from the 1990s — only centred on a remote business meeting rather than a formless mill-around.

Berry thought his first challenge would be to sell organisati­ons on the benefits of remote working and remote meetings. But then Covid hit, and that issue was rapidly resolved. Most companies now see at least some degree of remote or hybrid work persisting post-pandemic.

His next hurdle: convincing people that Remotely was a better solution than the likes of Zoom, Microsoft Teams or Cisco WebEx.

The founder, who has a background in animation and education (he’s a former chairman and CEO of Interactiv­e Platforms, director of Animation College NZ and — whisper it — group CEO of Intueri), drafted the services of a behavioura­l psychologi­st to create a virtual environmen­t where people could be just as comfortabl­e as they are in online games.

Today, there’s the welldocume­nted phenomenon of “Zoom fatigue”, where you sit with a fixed positive expression on your face, nodding every few seconds in case — and you never know when — someone else is looking at you.

Many have taken to turning their cameras off. Berry sees avatars as fun, engaging alternativ­e.

The result is still a work in progress. Several hundred trialists around the world are using a beta version of Remotely, and Berry and his team of half-a-dozen are using their feedback to hone the experience.

A commercial launch is still a year or so away; he sees a Series A round in 12 to 18 months.

Ultimately, Berry wants to offer a choice of hundreds of virtual rooms, each with fun interactiv­es. So instead of awkwardly sitting in front of a webcam, you can, say, pop acorns from a forest floor or pick up a virtual guitar and strum it while you wait for other participan­ts to arrive. Proximity audio will mean your avatar will be able to walk up to others for a private chat.

There are two versions of Remotely — one that works purely through a web browser, so you can just forward a meeting link to someone who lacks the software and you’re away, plus a downloadab­le app. In terms of monetisati­on, Berry looks not to the likes of Zoom, which caps the time (45 minutes) and participan­ts (100) on its free plan, but games like Fortnite, where people buy virtual items. You might want to, say, buy a flamboyant cowboy hat before your Monday morning Remotely meeting, he says.

Remotely is launching servers in the UK and US as it expands its beta programme.

Berry’s dream is that one day his company will offer hundreds of rooms, and that some organisati­ons will use the platform for nearly all their work, never going into the office.

There are plans to integrate whiteboard­ing and screen sharing apps, and even to link to the likes of Zoom, for the odd meeting when you want to see your colleagues’ actual mugs.

Berry sees younger staff, who are already comfortabl­e with a “gamified” environmen­t, leading more wary employees into Remotely’s jungles and moonscapes.

“Remotely aims to redefine what it is to be a part of a remote working team by using interactiv­e gaming tools to help workers feel more at ease and engaged while communicat­ing,” Berry says.

“Our immersive meeting rooms encourage collaborat­ion, without the pressure of being on-camera.

“We’ve seen already many people choosing to black out their screens to avoid video conferenci­ng fatigue, and Remotely offers a range of online settings — from campfires to lakes to other planets — which can bring new energy, creativity and spontaneit­y to the meeting and your team.”

With Covid crimping many reallife meeting options, Berry has been eating his own dog food, using Remotely for pitch meetings to potential backers — and he’s managed to get a couple of marquee names on board.

Remotely’s earliest investor, Mike Ballantyne, was co-founder of software forecastin­g company PredictHQ and travel booking business Online Republic, which later sold to ASX-listed Webjet for $85m; and UK-based Paul Heydon, an early investor in global gaming giants Unity and Supercell — makers of Clash of Clans.

Both joined remotely’s board alongside Brent Ayrey, a former Facebook product director and Netflix product innovation vice-president, who is now working with local startups through Icehouse Ventures, where he is a partner of its Tuhua fund.

 ??  ?? Founder Adam Berry (inset) says Remotely lets work colleagues conduct meetings using avatars in virtual rooms.
Founder Adam Berry (inset) says Remotely lets work colleagues conduct meetings using avatars in virtual rooms.
 ??  ?? Monetising Remotely will likely come from users accessoris­ing their virtual meeting avatar.
Monetising Remotely will likely come from users accessoris­ing their virtual meeting avatar.

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