The New Zealand Herald

Apple slices App Store commission

Small developer welcomes move despite politics

- Chris Keall

Apple is slashing the commission it charges smaller developers to sell through its app store in a partial concession to critics — who range from Fortnite maker Epic Games to regulators in various countries.

A local developer is wise to the commercial politics behind the move, but is happy to take the win.

Apple says starting next year, it will take a 15 per cent cut on App Store sales from companies that generate less than US$1 million ($1.4m) in sales through its platform, including in-app purchases.

But companies that exceed US$1m — including Epic, which withdrew Fortnite from the App Store in protest at Apple’s commission rate earlier this year — will continue to pay 30 per cent (the same flat rate charged by Google on its app store, Google Play).

In September, following a similar move by the EU, the Australian Competitio­n and Consumer Commission opened an investigat­ion into Apple and Google’s app stores. Among other issues, the watchdog said it wanted to learn more about how some apps gain high-profile spots on each platform and others do not; what data is collected; and how that data is used.

A spokesman for our Commerce Commission said it did not have an App Store investigat­ion under way.

Apple executives refused to comment on the cost of the commission cut or how much money would go to small developers.

But they did point to a thirdparty analysis of their app store, which found the store and associated ecosystem generated US$519 billion in billings and sales globally in 2019, adding that only 15 per cent of that was subject to Apple’s 30 per cent commission.

NZ developer: ‘Clever move’

Meantime, a small local developer — while keenly aware that political machinatio­ns are probably behind the move — is delighted that Apple is halving its clip of the ticket.

“This is a clever move by Apple, especially . . . given the current legal battles with Epic,” Majic Jungle founder Dave Frampton tells the Herald.

“There has been a growing sentiment among developers that the commission has been too high, and that Apple hasn’t been doing enough to justify that expense.

“This move will help to ease these concerns among app developers. It will also definitely help us.”

Frampton worked in TV weather graphics before the relative ease of global distributi­on via Apple’s App store delivered the amateur game maker a worldwide hit with Chopper.

More than 1 million App Store punters downloaded the free version of Chopper, with more than 350,000 paying 99c for the premium version. Chopper 2 and The Blockheads followed. His latest effort, Sapiens — a first-person civilisati­on builder that begins in the hunter-gather era — should be out next year.

Opposite approach to Valve

As someone who has been immersed in the world of online distributi­on, Frampton also has an intriguing take on the strategic landscape.

“It’s very interestin­g that they [Apple] chose to exclude larger . . . developers, as they have been some of the most vocal on the issue, and have the most power to fight or potentiall­y negotiate with Apple,” he says.

“This [is] not simply submitting to the pressure from the big players, but seems more of a genuine move to try to help [smaller developers] out.”

He adds, “Valve does the . . . opposite on Steam, where the first US$10m is at 30 per cent, and this drops up to 20 per cent as revenue increases.”

Valve — founded by US billionair­e Gabe Newell, who has become an accidental NZ resident after being hit by lockdown mid-holiday — is the dominant platform for online PC game distributi­on.

“Valve wants to keep the business of the most popular games, and in the PC market there are multiple distributi­on services,” Frampton says.

“When it comes to iOS app distributi­on, the App Store is a monopoly. So, for now at least, Apple doesn’t have to drop the rates on the most popular apps, and can continue to profit nicely from them.

“The vast majority of revenue will actually be generated by the few developers making more than US$1m, so as a result this move actually won’t cost Apple very much financiall­y.”

 ??  ?? Dave Frampton says Apple’s move won’t cost it much.
Dave Frampton says Apple’s move won’t cost it much.

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