The Northern Advocate

NZ game maker’s profits power up

Kiwi firm’s success echoes worldwide boom for sector

- Chris Keall

West Auckland-based, China-owned Grinding Gear Games has seen another big jump in revenue and profit amid global lockdowns.

The Henderson-based company booked $113.4 million revenue for the 12 months to September 30, 2020 — versus the $99.2m it booked in 2019 and its 2018 receipts of $73.3m.

Pre-tax profit was $77.4m, after-tax profit $51.9m (vs $48.6m in 2019 and $33.4m) in 2018).

Chinese social media and gaming giant Tencent bought an 87.7 per cent stake in Grinding Gear Games in 2018 for an amount that was undisclose­d but north of the Overseas Investment Office threshold of $100m.

The deal left co-founders chief executive Chris Wilson (8.8 per cent), technical director Jonathan Rogers (2.3 per cent) and creative director Eric Olofsson (2.3 per cent) with minority stakes but still in day-to-day control of the multiplaye­r online fantasy game they founded — Path of Exile. Wilson — who is also a director — said at the time of the deal that keeping jobs in his hometown was a bottom line.

Yesterday, he confirmed that Grinding Gear Games is still in the same West Auckland office, and that staff numbers have swelled from 114 at the time of the deal to 155 — and it’s still in hiring mode with customer support, visual effects and web developer roles open.

Most pundits have put a worldwide boom in video game industry profits down to pandemic lockdowns, and the local sector has prospered during the time of Covid-19 — a time that has seen one of Grinding Gear Games’ peers, RocketWerk­z, take the top two floors of central Auckland’s newest, most expensive office tower for a “space ship”-themed fitout.

Wilson, however, was loath to ascribe the 2020 growth to any one factor, including the coronaviru­s.

He did not want to comment on his company’s latest financials, but did offer, “Each year we’re making a larger and larger financial investment in our Path of Exile 2 sequel which is still a year or two away from commercial­isation.”

The company remains tightly focused on its sole title, which its trio of co-founders first conceived in 2006. A 2012 Kickstarte­r campaign raised US$200,000 ($277,800) for the title. A follow-up crowdfundi­ng campaign in 2014 some US$2.5m as Exile started to gain a serious global following. At the time, there were 3 million registered users (the game is free to join, but you can make micropurch­ases of gear during your travels).

Exile began as a PC title but has since expanded to Playstatio­n and Xbox.

In April last year, it eclipsed the likes of Fortnite to win “Best Evolving Game” at the 2020 Bafta Games Awards — a spin-off from the movie and TV awards of the same name (see video above).

How many players does it have today? Short answer: a lot. Wilson’s longer answer: “Many games quote an ever-increasing number of people who have historical­ly played, but we stopped tracking this about eight years ago — when it was in the tens of millions — as the metric becomes meaningles­s after a while.

‘We prefer to track monthly active users — the number [who have] played that month. It’s a few million per month, varying depending on when our most recent release was.”

A recent NZ Game Developers Associatio­n survey said the sector had total revenue that leapt 60 per cent to $323.9m in 2020 — a headline figure that indicates Grinding Gear Games accounts for more than a third of the local industry.

With Path of Exile’s sequel on the way, and RocketWerk­z yet to release its blockbuste­r-in-the-making Icarus, growth should continue. The NZGDA is predicting $1b revenue by the end of the decade.

 ?? Photo / Dean Purcell ?? CEO Chris Wilson says Grinding Gear Games is looking for staff across a range of roles.
Photo / Dean Purcell CEO Chris Wilson says Grinding Gear Games is looking for staff across a range of roles.

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