The Press

Pokemon Go to bovine laptops: no bull

- MIKE O’DONNELL Mike ‘‘MOD’’ O’Donnell is an e-commerce manager and profession­al director. His Twitter handle is @modsta and his hold on reality isn’t that flash.

This model where everyone has free low-level access but you have to pay for higher levels of access is today used by businesses as diverse as LinkedIn, Spotify and FindSomeon­e.

Living down a twisty country road I’ve become both paranoid and pragmatic about what could be around the corner.

Hiding just past the bend there could be sheep on the road, a couple of of horse riders on the verge or a dirty great John Deere tractor – all of which demand your full attention. So I like to think I’m ready for anything.

What I wasn’t ready for this week was two twenty-somethings appearing to flick their iPhones at thin air alongside a paddock of confused cattle beasts.

Turns out what they were doing was throwing Pokeballs at Pokespawn.

Pokemon Go launched just a couple of weeks ago but already it’s reached almost hysterical levels of addicted participat­ion.

Pokemon Go uses iOS and Android phones to send people on a ‘‘real life’’ expedition to catch Pokemon characters.

It combines virtual reality technology, the frictionle­ss distributi­on of the web and big data to suck people into an augmented reality world.

Did I mention it’s addictive? It’s so addictive that not only has the New Zealand Police issued a warning about entering private property, the Accident Compensati­on Corporatio­n has reported receiving a regular stream of claims for injuries after tripping and falling while playing the game.

The game is being hailed as the ultimate get-kids-off-their-butt game because unlike traditiona­l games, where you sit glued to your device, Pokemon Go requires players to cover big distances in order to proceed. Some players have tracked themselves moving 10 or 15 kilometres a day.

Pokemon has a few qualities that, combined, make it unique around MMOGs(massive multiplaye­r online games).

First, it joins all players instantly in a single, organic and live database.

Everyone has ‘‘always on’’ access to the same data and everyone’s actions impact on everyone else – kind of like the real world. Bit of a worry really.

Second, its location-based functional­ity harvests years and years of data collection from the likes of Google Earth and Google Maps. Its owner – Niantic – is in fact a Google spinout company, so it has a very privileged whakapapa. A whakapapa which means this game has got more data behind it than some government­s.

Third, its augmented reality uses the advanced computing power of modern mobile phones to converge manufactur­ed and real environmen­ts without breaking a sweat. This unique overlay of digital reality with physical reality is a real game-changer.

Less unique, but still hellishly impressive, is that it has been profitable since day one.

Currently it’s bringing in about $2 million a day, mainly through in-app purchases.

But it’s just the tip of the monetisati­on iceberg. In the Pokemon Go manufactur­ed world, the potential to sponsor parts of that world is unlimited.

Apart from making sure you don’t drive over players, the key question for me is what are the implicatio­ns for commerce? How will this game change the way business meets the needs of consumers?

Before you laugh, consider the precedents. The oldies out there will remember Pong, a low-tech version of ping pong where you rolled a knob to control your bat.

That same technology ended up evolving into the mouse that you use every day, a ground-breaking approach to user interface that we now take for granted.

Long after Pong, came Tetris. The falling brick game first popularise­d handheld gaming, creating a world where every kid aspired to have a game they could carry around with them.

Fast forward another decade and the likes of Runescape and Neopets helped birth the idea of free-to-play games with a freemium commercial overlay.

This model where everyone has free low-level access but you have to pay for higher levels of access is today used by businesses as diverse as LinkedIn, Spotify and FindSomeon­e. Freemium today is one of the dominant commerce models on the internet.

Applying this lens to Pokemon Go right now it seems to me that the augmented reality is a major but interim step.

Virtual reality has been around for 20 years now and it’s effectivel­y just a shut-off digital reality. You can have someone join you, but you’re trapped in a digital box.

Augmented reality – which Pokemon Go harnesses – is a massive step forward because it sandwiches digital content onto the real world. Imagine a world where you looked through your phone and got all the informatio­n that’s currently stored in Google, cross-referenced with your location, velocity and trajectory.

The next step is mixed reality, a world where digital contact interacts with the real world. And it’s not that far away.

Microsoft’s Hollow Lens and Google/Alibaba-backed Magic Leap are the first steps into mixed reality and the experience is astounding. Magic Leap has developed a digital light-fuelled signal that allows computerge­nerated images to be fully integrated into real world environmen­ts.

This means that mixed reality could replace hardware. Suddenly computers don’t need screens or keyboards – they are simply computing in thin air.

So rather than scaring the cattle, in a few years’ time when I drive around a corner I could come across those twenty-somethings and discover that they are actually using the beasts as bovine laptops. No bull.

 ?? PHOTO: GETTY IMAGES ?? The potential to sponsor parts of the Pokemon Go world is immense.
PHOTO: GETTY IMAGES The potential to sponsor parts of the Pokemon Go world is immense.
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