Waikato Times

Digital games to teach te reo

- CAITLIN MOORBY

A group of Huntly lads are developing digital tools for millennial­s to learn te reo Ma¯ ori.

The business, myReo, is creating a series of bilingual digital games and software targeted at school-aged students but accessible to everyone.

Subject matters include math, history, mythology, programmin­g, data sorting and artificial intelligen­ce.

‘‘We are just a group of boys wanting to learn our language,’’ founder and software developer Kawana Wallace said.

‘‘We want to make games and then give those games out to the community so others can learn too.’’

Wallace has spent the past six years working in tech education. It was through this, he noticed a lack of te reo resources for kids.

‘‘I know, I try and download games for my kids and there’s only a handful of quality resources and coding games out there.

‘‘I want to create more and take bilingual games mainstream.’’

The business started last year, but has taken off in the past three months, Wallace said.

The myReo team has been selected for a four-month accelerato­r programme called Kōkiri, along with nine other start-ups. Kō kiri is dedicated to speeding up the developmen­t of fledgling Māori businesses.

Participan­ts receive education, funding, mentoring, networking opportunit­ies and engagement with leading business figures during the course of the programme, which runs until June.

‘‘Lots of people have great ideas, but commercial­ising those ideas and getting them to market is the difficult part,’’ start-up manager Elena Higgison said.

The programme is based at Te Wā nanga o Aotearoa’s Mangakōtuk­utuku campus in Hamilton and is a result of a collaborat­ion between Callaghan Innovation, Te Wā nanga o Aotearoa, Creative HQ, Robett Hollis, Crowe Horwath and Ernst & Young Tahi.

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