Waikato Times

The 10 best video games of 2020

From open-world samurai adventures to smaller-scale indie delights, here are the games that made the biggest impact on us during this truly extraordin­ary year, write David Milner and Tim Biggs.

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It’s been an incredible year for video games, not only because many of us have been forced to enjoy more time indoors than we might have expected, but also because of the sheer quality and quantity of releases.

And although 2020’s list of games is characteri­sed by a vast diversity of styles, scales and designs, we’re bound by ancient tradition to compare them against each other and nominate the best.

Note that we didn’t consider games released this month for this list; we feel distance is required to fairly evaluate the games against one another, so December games will be considered next year.

Ghost of Tsushima

The tale of Jin Sakai, an honourable samurai forced to walk the darker, less noble path of the ninja, is more moving and personal than it at first appears.

In many respects it’s gaming comfort food, following the openworld template to a fault, but it nails enough genre pillars that all is forgiven.

The island of Tsushima is frequently stunning to gaze upon, and the hordes of Mongol invaders are frequently enjoyable to dissect. But by the saga’s end, it’s Jin’s personal journey of growth and tragedy that lingers in the mind. And that is not part of the standard open-world template.

Animal Crossing New Horizons

Hitting right at the start of the pandemic, New Horizons was a global sensation that not only kept people occupied while under quarantine, but offered creative new ways to hang out with friends and engage with the wider world.

Whether you were just checking in daily to welcome new animal friends and collect materials from around your island, or becoming obsessed with trading turnips and finding the most efficient path to your dream paradise, this is the nicest iteration of Nintendo’s slow life sim to date; even separated from its role as a soothing balm for a world hurting from social isolation.

Demon’s Souls

A stunning aesthetic polish has not only brought 2009’s Demon’s Souls into the PlayStatio­n 5 era, it’s also made it the prettiest game launching this new generation of consoles. Fortunatel­y the nonvisual elements barely needed touching at all, so fully realised was FromSoftwa­re’s original vision.

It’s not as refined as Bloodborne, as expansive as Dark Souls ,oras coherent as Sekiro, but it’s staggering just how much of the Soulsborne experience is present in what is essentiall­y the prototype. This game is every bit as challengin­g and mesmerisin­g as its successors are, a rare feat for an 11-year-old title.

Spelunky 2

The celebrated indie darling Spelunky brought the rougelike genre to the gaming consciousn­ess at large, and this sequel puts it back on top of the pile.

Each randomised level is composed of mysteries that may kill or reward you and/or your friends in ways you can’t anticipate – meaning your task is as much about decipherin­g a language as about whipping and bombing – making for constant and hilarious fear for newcomers and seasoned spelunkers alike.

Never has a constant loop of dying and starting all over again been so charming, so compelling, so full of rideable turkeys.

Assassin’s Creed Valhalla

Assassin’s Creed isn’t really about assassins any more. Nor creeds. Parkour playground­s disguised as historic cities have faded into memory and the stoic, stabby protagonis­ts barely even wear those once-iconic hoods. But with Valhalla the series has finally gained more than it lost in its rebirth era.

Eivor’s tale of brutal Viking conquest, of fate and destiny and the gods, and of the strange land called England, is the series’ best structured outing in an age. It’s a gorgeous tale well told, and though it lacks the kinetic thrills of early years the other series pillar – history – shines like never before.

Marvel’s Spider-Man: Miles Morales

Expanding on and refining one of the greatest superhero games ever made, Miles Morales re-uses a lot of what made its predecesso­r great, but it also injects more heart and personalit­y with a fresh new story while streamlini­ng and smoothing gameplay for an overall spectacula­r experience. Miles is a far more interestin­g hero than Peter Parker, with a more tangible emotional connection to the people and neighbourh­ood he’s fighting to keep safe.

Meanwhile the web-slinging and wall-crawling are as effortless­ly cool as ever, combat is expanded, visuals and performanc­e much enhanced (on PS5) and the side stories relevant and rewarding.

Ori and the Will of the Wisps

If a game conjures joy from the simple act of moving a tiny character around a screen, it’s usually onto something special.

And few games do this as well as Will of the Wisps, a gorgeous 2D metroidvan­ia that just begs to be double-jumped and launched across. Though a compact experience, it’s compelling from start to finish.

As Ori’s power grows, so too does your enjoyment: as your double-jump becomes a triplejump, and your launch becomes more powerful, previously inaccessib­le paths reveal their secrets. These centimetre-perfect mechanics are layered with a beautiful aesthetic, too; part Studio Ghibli whimsy, part Saturday Disney primary colours.

Gears Tactics

The meatheads and mutilation­s of Microsoft’s flagship shooter franchise might seem incompatib­le with the fastidious­ness of turn-based tactics, but not only does Gears Tactics work, it brings an aggressive new flavour to the genre that separates it from clear inspiratio­n XCOM.

Just about everything from the Gears games – the cover-taking, the ground-tunnelling enemies, the executions, even the chainsaw bayonets – has been codified into an addictivel­y strategic experience you can play at your own pace here. On top of that the constant flow of recruitabl­e characters, upgradeabl­e abilities and new monsters keeps things fresh and exciting.

Doom Eternal

While the onslaught of gun-fu is clearly designed to overwhelm with pace and goriness, it’s the meticulous balance of resources underneath that make this game a masterpiec­e. Breakneck frenzy has never felt this considered. Players are constantly short of health, ammo, and armour, but all three of these are in abundant supply; if you slay foes in the correct manner.

This system turns every instance of demon-splatterin­g into a real-time exercise in breathless bookkeepin­g, and the result is a far more strategic, engaging shoot-emup than the crimson-spattered surface would suggest. Doom Eternal is bloody, and it is brilliant.

The Last of Us Part II

Blending cutting-edge technology and silky big-budget design with stellar cinematic and literary storytelli­ng, this tale exploring the depths and consequenc­es of revenge was the height of Hollywood-style interactiv­e drama this year.

While the idea of believing in (and playing as) a morally compromise­d character was explored in the original, it’s taken to extremes here for some genuinely uncomforta­ble experience­s as well as moments of soulful compassion, challengin­g the way we tend to regard and celebrate violence in pop culture.

Narrative ambition aside this is also a masterpiec­e in a technical sense, with the fidelity in the smallest corners of the world frankly excessive, from the hyperdetai­led gun-cleaning animations to some unpreceden­ted feats of physics.

 ??  ?? Ghost of Tsushima
Ghost of Tsushima
 ??  ?? Assassin’s Creed Valhalla
Assassin’s Creed Valhalla
 ??  ?? Marvel’s Spider-Man: Miles Morales
Marvel’s Spider-Man: Miles Morales
 ??  ?? Animal Crossing
Animal Crossing
 ??  ?? Demon’s Souls
Demon’s Souls
 ??  ?? The Last of Us Part II
The Last of Us Part II

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