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Visual effects company Weta Digital isn't in Middleeart­h any more but it's taking on the film world, one creature at a time, and continues to expand. Russell Baillie went behind the scenes.

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Weta Digital is taking on, and conquering, the movie world one creature at a time. As movie- goers go crazy for Pete’s Dragon, we go inside the business which has a workforce of 1500. Read Russell Baillie’s feature - and then hire the DVDs to while away the wet weekend.

There are a couple of ways to absorb what it is that Weta Digital actually does in 2016. You can have Joe Letteri, its Oscarwinni­ng boss and co- owner ( with Peter Jackson) patiently explain it. Your brain will soon be throbbing with terms like “spherical harmonic illuminati­on”, should you ask him what’s going on in the big shot of Avatar that sits behind him.

You can have visual effects supervisor Matt Aitken, who’s been there for 20 years, show it to you on a big screen in a presentati­on that makes it feel like those adventures in Middle- earth and Pandora were a lifetime ago, such i s the array of movies the company has worked on in the past year or two — including the newly released Pete’s Dragon.

Or, you can wander on to the company’s motion capture stage, where half a dozen of the Weta Digital team are running tests on a robot character, with a colleague suited up and doing his best android walk.

In the next room, another is cabling portable carts of the company’s motion capture ( mo- cap) tech in preparatio­n for an overseas shoot ( more of which later). Or, you can ask to visit the data centre. If you stand in the middle of all that processing power, you can pretty much feel all those sweated- over 1s and 0s in the roar of the hundreds of servers and the water- cooling system.

Its render wall can generate 250 terabytes of data a day. There are racks carrying 18 petabytes of storage, with a robot fetching and filing 62,500 high- capacity tapes or everything that’s ever been made here ( plus another 4PB on disk).

The place sucks as much electricit­y as Wellington Hospital and the data centre comes with a dairy factory- sized heat- exchange system. That means some days Weta Digital gives off steam.

And it’s gone full- steam- ahead ( see sidebar) on multiple movies for multiple studios. That’s even with Jackson not needing to play with the digital toybox he helped create, since his Hobbit trilogy ended in 2014.

Weta Digital is now a big deal all by itself. Digital chief financial officer David Wright won’t be drawn on exact figures but says its turnover is in “the hundreds of millions, not the tens of millions”.

Statistics New Zealand movie industry figures say local postproduc­tion and production businesses generated $ 1040 million in revenue in 2015, with $ 515 million half of that from overseas.

The place’s 1500 staff — many recruited from overseas but 70 per cent New Zealanders, Australian­s or residents — has grown with every big project.

There was just a 150- strong Weta Digital workforce staff when Letteri, an American who had worked for

George Lucas’ Industrial Light and Magic ( ILM) on films like Jurassic Park, arrived to work on the final two Rings movies and stayed to run the place. It grew to 450 at the end of Rings, 550 by the end of King Kong, 900 for Avatar, 1200 for The Hobbit. All those films marked pivotal points in the company’s technology. That included the developmen­t of motion capture for Gollum and Kong, and the totally computerge­nerated world of Avatar. If, on The Lord of the Rings, visual effects ( VFX) were added to enhance the filmed actors and action, by The

Hobbit the emphasis had changed to instead adding the actors shot against a blue or green screen to a computerge­nerated base.

Now Weta Digital is creating and animating photoreali­stic characters from scratch. That’s whether they be with us no longer ( inserting a digital stand- in for the late Paul Walker into

Fast and Furious 7) or just very long ( the giants of The BFG including Mark Rylance’s title character).

That Rylance got the credit pleases Aitken: “The thing that we found very gratifying was that people talked about Mark Rylance’s performanc­e as the BFG and how subtle it was. It means that the work is completely invisible.”

Whether that’s made movies better is up for debate. But it’s certainly been good for business. With the company winning work on more non- Jackson movies since The

Hobbit than they did in all the years before it, they now have a team of 25 department­s spread over more than

a dozen buildings in Miramar. That makes it one of the biggest private sector employers in the Wellington region.

IT WASN’T always like this. Aitken was the second digital specialist employed by the original Weta company in the mid- 90s. That was just as Jackson began to embrace visual effects on his early movies, Heavenly

Creatures and The Frightener­s. Aitken laughs that his phone now has more power than the computers they began with. Eventually, Weta Digital became its own entity, separate from Weta Workshop, which specialise­s in production design, miniatures, costuming and props.

These days it’s rare that the two arms work on the same project. Weta Workshop has expanded beyond movies into merchandis­e and museum exhibits. Workshop boss Richard Taylor has also become a producer of children’s television via his Pukeko Pictures.

But while Workshop’s wares are tangible, Weta Digital has effectivel­y become its big brother.

“They just think Weta is the Cave,” says Wright about the perception of the two Weta companies as he sits in his office, which is 50m away from the museum- cum- shop.

“It’s like an iceberg. The Cave is actually the tip and 90 per cent of the business is sitting behind that.” Much more than 90 per cent of Weta Digital’s business comes from American film studios. One recent notable exception? The wild pig in Taika

Waititi’s Hunt for the Wilderpeop­le, the little New Zealand movie that outstrippe­d all those visual effects blockbuste­rs at the local box office.

“We were very pleased to be involved in the project, says Aitken. “Taika had this stuffed pig’s head he was prancing around in the river with.”

It was replaced with a hairy, living, breathing, digital version. And yes, Waititi probably got mate’s rates.

“I wasn’t involved in the business. But I hope he did and I suspect he did, because he couldn’t have afforded it otherwise.”

Which makes you wonder what happens when those who can afford to have Weta Digital make them a multimilli­on- dollar creature come calling? Must be a strange negotiatio­n.

So, Mr Letteri, let’s say I’m a studio or director in the market for a giant monster. What would the conversati­on be? “Why?” Er, because I have a crucial action scene in the middle which involves a giant hairy monster . . .

“Okay so what is the hairy monster to do?’

He destroys villages on a distant moon. Because that i s what the movie is about. At any point would you advise me the script needs some work before I come see you?

“You might be getting there. You always try to look at what is going to make a character resonate with an audience.

“We try to do characters, not creatures. If a creature is a giant hairy monster who smashes things, that, in the end, doesn’t buy you a whole lot. I would rather have a giant monster who i s conflicted. Like Smaug — something that has a motivation, a history, a twist to it.”

Then there’s another conversati­on to be had about “how much?”

Letteri: “We have to say ‘ here’s what we think it will cost’ and the studio will come back saying ‘ of course we don’t want to spend that much’.

“You are always trying to figure out: can you do the quantity and quality of work that is being asked for what the studio wants to spend on the project?”

There’s a new normal in the blockbuste­r business when it comes to visual effects.

Rather than contractin­g one VFX firm, the big studios now spread the

work across many companies by competitiv­e tender process.

For the studios, it mitigates the risk of a single facility not delivering on time and drives costs down.

For operations like Weta Digital, it means they are at the mercy of their clients. And it can be a tough business. California­n VFX company Rhythm & Hues filed for bankruptcy shortly before winning the special effects Oscar for its work on Ang Lee’s Life of Pi.

“The analysis of that failure is as much around the power that the studios have,” says Wright. “They are quite a dominant force and their business practices in terms of how riskaverse they are manifests itself in payment schedules, or breaking up work, or shorter and shorter deliverabl­e timeframes.

“You don’t actually have a lot of leverage. Your reputation i s one thing, but you know who is driving the deal at the end of the day. ”

Wright thinks the company may have reached its ideal size.

“The thing that is challengin­g us most is how big can we be or should we be?

“There are a lot of visual effects being produced in the world and there is a lot of demand for visual effects internatio­nally. So, arguably, there is more work to be secured . . . at the same time there is a recognitio­n that the competitiv­e nature of the industry i s such that the next work is not going to be as profitable as the previous work.”

And in some ways Weta Digital is just like any other New Zealand exporter — though their product i s weightless and cost- free to deliver, the Kiwi dollar against the greenback can cause Wright some sleepless nights, even with a hedging strategy.

But the company is diversifyi­ng, in a way. They aren’t just pumping out finished shots to the world. They are going out to help create them.

Jackson and his colleagues may have created Weta Digital and its sister facilities to bring Hollywood to New Zealand, but now the company has been sending teams doing motion capture to Vancouver with Steven Spielberg on The BFG, to Paris with Luc Besson on Valerian and his City of a Thousand Planets. Weta Digital pioneered motion capture in real world locations on 2014’ s Dawn of the Planet of the Apes, first using infra- red cameras that didn’t interfere with the lighting being used to film a scene convention­ally, to track actors like Andy Serkis as ape leader, Caesar.

The next mo- cap squad is heading to Austin Texas for Alita: Battle Angel.

The film i s being directed by Robert Rodriguez, having been cowritten and produced by James Cameron from a Japanese manga series about an amnesiac cyborg. That’s why, on the Weta Digital motion capture stage, a small guy in a suit is on screen as a giant fierce- looking cyborg, taking his first baby steps in a post- apocalypti­c world.

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 ??  ?? From left, Weta Digital creations Pete’s Dragon, The BFG, a Na’vi from Avatar ( top) and the late Paul Walker, brought to life for Furious 7.
From left, Weta Digital creations Pete’s Dragon, The BFG, a Na’vi from Avatar ( top) and the late Paul Walker, brought to life for Furious 7.

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