Oman Daily Observer

What’s future of augmented reality gaming?

- TAKEHIKO KAMBAYASHI

Hiroshi Shibuya is walking along a path at Yoyogi Parkin central Tokyo on a Sunday afternoon, occasional­ly stopping to hold his smartphone aloft. Despite an occasional sprinkle of rain, Shibuya, a bespectacl­ed, clean-cut office worker, is one of dozens of people who venture out to play the popular Pokemon Go mobile game at the park.

“I come here almost every weekend. The game has made me walk around more often outside,” says Shibuya, who declined to provide his real name.

Shibuya says he joined the craze soon after Nintendo launched the app in July, even though he seldom plays video games at home.

One Korean couple from Adachi district, on the eastern edge of the Japanese capital, are also strolling around the park looking for Pokemon characters.

“I just wanted to take my wife out because she spends so much time at home,” the man says. “We went to other parks in order to play it.”

“That’s how the project started,” Tatsuo Nomura, a senior product manager at Niantic, the game’s developer, said in September at Spikes Asia, a creative communicat­ion industry gathering in Singapore.

Pokemon Go lets players “go outside in the real world and catch a Pokemon,” Nomura said.

The augmented-reality (AR) mobile game, which was a global sensation this year, lets players search for computerge­nerated Pokemon characters around reallife geographic­al locations.

Pokemon Go is a game of as informatio­n about the real overlayed with other informatio­n. metadata, world is

It is not limited to geographic­al informatio­n seen in Pokemon Go, Hisakazu Hirabayash­i, analyst and president of game industry consulting company Interact in Tokyo, said.

When game developers attach metadata to digital data, such as bar codes, image data and sound waveforms, that “could open up the possibilit­y of new games,” Hirabayash­i said.

The estimated total number of Pokemon Go downloads is expected to reach around 500 million by the end of 2016, according to Juniper Research, a market research firm in Britain.

The number of other AR game downloads will be about 17 million by the end of the year, Juniper Research estimates.

“We hope there will be more of this type of games coming out,” Nomura said at Spikes Asia.

Analysts expect the number to increase drasticall­y in the coming years since AR games require lower production costs than virtual reality ones. Virtual reality games require a bulky headset and a special filming procedure and editing work.

Some AR games are likely to reach beyond existing game fans and expand the market, analysts say. Pokemon Go has attracted some, like Shibuya, who were not previously avid gamers.

“The Pokemon Go game even enabled some people who are afflicted with depression to go out and play it,” says Yuri, a nursing school student in Tokyo who declined to provide her family name.

Juniper Research forecasts the market for augmented reality will grow from $515 million in 2016 to $5.7 billion in 2021. The majority of revenues comes from licence and subscripti­on fees and is expected to continue to do so, it says.

Nintendo released Pokemon Go Plus in September, a new accessory that alerts players when a Pokemon is nearby and lets them try to get it.

The number of Pokemon Go players has dwindled since its launch, analysts say, so Nintendo is trying to lure them back. Fans are expecting more surprises from the game maker before Christmas.

Meanwhile, Nintendo’s rival company Sony launched a PlayStatio­n virtual-reality headset in October in Japan for 44,980 yen ($396), hoping for a boost in sales as its price is cheaper than other headgear.

Sony is also keen to play an active role in mobile gaming fields. It establishe­d a subsidiary called Forward Works in April. The consumer electronic­s giant wants to broaden its customer base by letting users play PlayStatio­n games and others on smartphone­s.

“Pokemon Go is a real game-changer,” Sony Chief Executive Kazuo Hirai told the Financial Times in September. — dpa

Juniper Research forecasts the market for augmented reality will grow from $515 million in 2016 to $5.7 billion in 2021. The majority of revenues comes from licence and subscripti­on fees and is expected to continue to do so, it says.

 ??  ??

Newspapers in English

Newspapers from Oman