Oman Daily Observer

Microsoft’s AI is the first to reach a perfect Ms. Pac-Man

-

AN artificial intelligen­ce system created by Microsoft achieved the perfect score in the 1980s arcade game Ms. Pac-Man, a goal that has long eluded gamers.

The feat was done by Maluuba, a deep learning start-up that Microsoft purchased early this year. The team used a divide-andconquer method that may have significan­t implicatio­ns in how artificial intelligen­ce systems can be taught to carry out complex tasks in place of humans.

The artificial intelligen­ce system that Microsoft researcher­s from Maluuba created was able to play the Atari 2600 version of Ms. PacMan flawlessly, achieving the maximum score of 999,990.

The feat has not been achieved by human gamers, even after so many years of trying. The highest score that a human has ever reached in the Atari 2600 version of Ms. Pac-Man is 266,330, with the perfect score of 999,990 only obtainable by using cheat codes.

According to McGill University associate professor of computer science Doina Precup, the perfect score is a significan­t achievemen­t in the field of artificial intelligen­ce because Ms. Pac-Man is a very difficult game for the technology. Ms. Pac-Man was programmed to be even less predictabl­e than the original Pac-Man, designed in such a manner so that players will keep dropping their quarters to beat high scores.

The road to the Ms. Pac-Man perfect score required researcher­s to divide the task of mastering the arcade game into small pieces that were then distribute­d to more than 150 artificial intelligen­ce agents.

This method, named by the Maluuba team as Hybrid Reward Architectu­re, had the agents working together to achieve the perfect score in Ms. Pac-Man. While some agents received rewards for finding specific pellets, others focused on keeping distance from the ghosts. The team then created a top agent, which received suggestion­s from all other agents and decided where Ms. Pac-Man should move.

The top agent considered the number of agents pushing forward a suggestion, but also made its decision based on the intensity of the suggestion­s.

One given example was when 100 agents wanted to go right to pick up a pellet, there were three agents that wanted to head in another direction to escape a ghost. The top agent would give more weight to the three agents so that Ms. Pac-Man would not get caught.

 ??  ??

Newspapers in English

Newspapers from Oman