The Pak Banker

GCC e-gaming industry to reach $821m in 2021

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The e-gaming market in the GCC will be worth $821 million (Dh3 billion) by 2021, almost $130m more than its value in 2017, offering opportunit­ies to regional telecommun­ication companies looking to boost revenues through new business streams.

Video gaming is an “exciting opportunit­y for telecoms operators”, who can tap into this “rapidly growing market and diversify their business”, consultanc­y Strategy&, which is part of the PwC Group, said in a report released on Sunday.

The UAE, the secondbigg­est Arab economy, was the largest e-gaming market in the region in 2019 but it is likely to be surpassed by Saudi Arabia this year, it added. Boom in the e-gaming industry will open new revenue streams for operators, who are struggling with a drop in voice business revenues.

“Gaming would increase data usage and bring extra revenue for operators. Significan­tly, this would allow them to generate more data about their customers, which in turn will help improve customer experience and increase monetisati­on,” said Strategy&.

Fixed-line voice market is forecast to drop 3.5 per cent year-on-year in the Middle East, Africa and Turkey region in 2020, whereas the mobile voice market will shrink by 1.9 per cent yearly, according to US-based researcher Internatio­nal Data Corporatio­n.

Telcoms operators in the GCC, who successful­ly enter the gaming industry, would also be able to improve their “brand positionin­g” and customer loyalty, Strategy& said.

Last year, Etisalat — the biggest telecoms operator in the UAE — launched the firstever cloud gaming service to promote e-gaming in the region and encourage nongamers to join the ecosystem.

Consumer appetite for cloud gaming will rise rapidly in 2020 with the creation of new platforms such as Apple's Arcade and Google's Stadia, offering users the option to play games on-demand from virtually anywhere, hardware manufactur­e Lenovo predicts.

Gaming is currently the most profitable form of entertainm­ent in the world, with the industry split into mobile games, e-sports streaming, console purchases and more. Worldwide, the gaming industry is worth $148.8bn, while the market in the Middle East and Africa value at about $4.8bn, just 3 per cent of the global value, according to a November report by market research firm Newzoo.

Industry experts said the regional telcos have an opportunit­y to increase the Middle East and African share of the global market by generating local gaming content. It will help them diversify their businesses and broaden their customer base.

“Global games devised by internatio­nal developers have so far dominated this [the GCC] market,” said Hicham Fadel, partner with Strategy& Middle East.

“This makes it a particular­ly attractive propositio­n for telcos in the region, where more than half [of] the population is under [the age of] 25 years and there is a strong opportunit­y to create localised gaming content,” he noted.

Local operators can start with the distributi­on of games that will be followed by localising games or by making games relevant to the local audience.

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