Business World

Nintendo shares jump on Super Mario app for iPhone release

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TOKYO, JAPAN — Shares in gaming giant Nintendo jumped more than five percent Wednesday after details of the launch for its keenly awaited new Super Mario game for IPHONES were released, hot on the heels of the Pokémon craze.

Kyoto-based Nintendo said it would release Super Mario Run worldwide for Apple’s iPhone and iPad through the App Store on Dec. 15.

The firm’s stock price soared as much as 5.5% at one point before easing slightly to close up 2.77% at ¥25,550 on the Tokyo Stock Exchange.

Super Mario, which dates to 1985, is one of Nintendo’s bestknown and most instantly recognizab­le brands.

The full app would cost $9.99 in the United States and ¥1,200 ($10.95) in Japan, although limited elements of the game would be available for free.

Nintendo’s shares more than doubled in July — making it more valuable than Sony at one point — as its Pokemon GO game exploded into the public consciousn­ess, being downloaded half a billion times.

However, because the firm did not own the licence to the game — that is owned by San Franciscob­ased Niantic — its success had little impact on the firm’s bottom line.

But while its share price has dipped back slightly over the past few months, it is still up two-thirds from lows seen before the emergence of Pokemon GO.

‘CAN’T WAIT’

Neil Campling, an analyst at Northern Trust Capital Markets, hailed the company’s approach of enticing gamers in the same way as other mobile game successes as “a great strategy.”

“To set a low incentive and then a low total cost when engaged could set Nintendo on a differenti­ated path, which ultimately could be a game changer,” Mr. Campling said.

The game will be introduced for Android-based devices at a later date.

Social media reaction in Japan to the game’s price was positive.

“Once you pay ¥ 1,200, you don’t have to pay extra money,” one fan said on Twitter. “That’s cheap. Can’t wait.”

Nintendo warned last month that its operating profit would come in at ¥30 billion for the financial year, about one-third less than an earlier forecast, while sales would also be lower than expected.

After years of refusing to move into the smartphone sector, Nintendo — which also created the Donkey Kong and Legend of Zelda brands — announced last year it was teaming up with Japanese mobile specialist DeNA to develop games for the handsets based on its host of popular characters.

And in March, the company released its first mobile game Miitomo — a free-to-play and interactiv­e game that allows users to create avatars — as it tries to compete in an industry that has increasing­ly moved online.

However, it remains committed to its console business and last Thursday launched a palm-sized version of its 1980s- era games console the Famicom, while it also plans to unveil another device early next year.

 ??  ?? SHIGERU MIYAMOTO, creative fellow at Nintendo and creator of Super Mario, speaks on stage during an Apple launch event on Sept. 7 in San Francisco, California.
SHIGERU MIYAMOTO, creative fellow at Nintendo and creator of Super Mario, speaks on stage during an Apple launch event on Sept. 7 in San Francisco, California.

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