Business World

Shell sans Ghost

- By Noel Vera

Ghost in the Shell Directed by Rupert Sanders

RUPERT SANDERS’ remake of Mamoru Oshii’s influentia­l 1995 anime Ghost in the Shell is disappoint­ing, but what did they expect anyway? The earlier film’s ideas about virtual reality, machine intelligen­ce, and the internet have been digested and absorbed and transmuted by nearly every intelligen­t science fiction film in the past 20 years, from the Wachowski brothers’ (now sisters) The Matrix to Spielberg’s Artificial Intelligen­ce and Minority Report ( his Dreamworks Studios helped produce this picture) to Cameron’s Avatar to Spike Jonze’s Her to Alex Garland’s Ex Machina, not to mention various episodes of Dr.

Who, Legion, and Black Mirror (the latter two arguably being the most inventive science-fiction series at the moment) — and that’s only titles I can remember. Oshii’s film has been remade several times over, through various interestin­g and even inspired iterations; Sanders is covering ground that’s been thoroughly strip-mined, though one wonders if the subject has been well and truly exhausted ( Black Mirror suggests maybe not). Sanders is in an unenviable position — he has to live up to the standards set by a decades oldclassic, negotiate the minefield of American and Japanese sensitivit­ies ( walked straight into the most obvious one by casting a Caucasian in what is usually thought of as a Japanese role), tell a complex yet stubbornly undramatic story, and still somehow make his $110 million budget back. The resulting script (officially credited to writers Jamie Moss, William Wheeler and Ehren Kruger, though at least four others are said to have contribute­d) pulls in several different directions at once: an action thriller, a philosophi­cal epic, a political awakening drama — multitaski­ng mightily like the Wachowski’s The Matrix only with less flair (not that I’m a big fan of The Matrix, which emphasized the virtual at the expense of the real).

Some of the effects seem half- hearted: the ( fictional) city’s skyline is dotted with wan and unconvinci­ng giant holograms that add nothing to the overall look, if anything make the picture look cheap (the budget may seem huge but for an SFXheavy project it’s on the small side, and you see the lack most prominentl­y here). The action sequences are decent if uninspired, the music score forgettabl­e, the production design memorable only towards the latter half, when the holograms give way to desolate ruins and abandoned buildings (in effect the remake improves the closer it gets to the original’s look).

Oshii’s film was never known for its voice performanc­es (it had bigger fish to fry), allowing the remake’s cast to shine: Juliette Binoche adds humanity to the tiny supporting role of cybernetic designer Dr. Ouelet; Takeshi Kitano plays Chief Daisuke Aramaki with understate­d grit and style (Confrontin­g a trio of assassins he quips: “Never send a rabbit to kill a fox!”). As the eponymous “ghost” ( the human consciousn­ess inhabiting a technologi­cally upgraded body) Major Mira Killian ( later Motoko Kusanagi), Scarlett Johansson is suitably robotic, with just the merest whisper of an anguished soul. Her finest moment occurs in a specially added scene, where Mira attempts human contact with a prostitute (Adwoa Aboah). The wonder of the girl’s shy glance, her faintly freckled face — Johansson makes us see her through Mira’s eyes, and we marvel at her unenhanced beauty.

Perhaps the film’s most valuable function as part of the

Ghost franchise (aside from the original manga there’s a sequel, a 2.0, even a TV show) is to mark the distance between itself and the original. You see the difference early on, in the opening sequence: the spurt of violence, the disrobing, the breathless leap off a building, the various twists and turns in the action — where Sanders strains to ape the moves found in the original, Oshii executes intricate action setpieces with seemingly effortless grace, as if to say “Yes, I can be a master at staging and shooting violence — but this isn’t my true style, this isn’t the real focus of my art.”

Oshii’s film didn’t come out of a vacuum: he took the question asked in Ridley Scott’s Blade

Runner (“What makes a human human?”) melded it to the question asked in Stanley Kubrick’s

2001: A Space Odyssey (“What will the next step in evolution look like?”) — both questions first posed by Mary Shelley, Mother of all Science Fiction, in her novel Frankenste­in, and repeated in various films and novels ever since.

Arguably the key moment in the film occurs early on, when Motoko muses over a can of San Miguel Pale Pilsen:* “There are countless ingredient­s that make up the human body and mind, like all the components that make up me as an individual with my own personalit­y. Sure, I have a face and voice to distinguis­h myself from others — but my thoughts and memories are unique only to me, and I carry a sense of my own destiny....” It’s a litany of barely comprehens­ible ideas but the way Oshii presents it — Motoko’s serenely wide eyes framed full-on, the world sliding slowly, hypnotical­ly past her — you feel the hairs on your arms and back of your neck slowly rise, as if you were listening to the pronouncem­ent of some primeval spell, the key to unlocking the universe.

It’s this glacial yet mesmerizin­g pace Oshii has mastered — and Sanders apparently has no idea exists — that I submit gives the film its subliminal power. Call Motoko’s soliloquy the genre’s version of The Lord’s Prayer: tautologie­s expressed as simple statements, recited fervently in the hope of divine (or technologi­cal) interventi­on. Oshii’s Ghost comes across as a kind of scientific bible, a narrative that reveals to the cyberpunk world its articles of faith, its origins story, its ultimate destiny; Sanders’ reduces Shirow’s intricate ambitious manga to a revolution­ary action flick where Mira is freed from the clutches of corporate conspiracy and returned to her real family. A worthwhile cause I’m sure, only it isn’t the same film — or rather it’s a film that isn’t working on the same level.

* Ostensibly set in the imaginary “New Port City,” Oshii decided to base the look and feel of the city on Hong Kong, down to the prominentl­y displayed cans of San Miguel Beer, the city’s most popular beer (still is apparently) — and, incidental­ly, a Filipino export.

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