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Pokémon’s CEO hints at plans for games on phone, Switch

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IT’S BEEN more than a year since Pokémon GO took the world by storm, getting people to wander outside and look for virtual monsters with their smartphone­s.

The game became a social phenomenon, with adults and children gathering in parks and public areas to train their Pokémon. The fad is still going strong, with new characters and upgrades being added regularly. More than 65 million people use the app each month, although it’s down from a peak. In the US, the game is among the 20 most-lucrative apps this year, holding the top spot for about a week in July.

For the companies behind Pokémon GO — Niantic, Inc., Pokémon Co. and Nintendo Co. — the game has been an earnings bonanza, with revenue estimates ranging from $ 1.5 billion to $ 2 billion. Nintendo has reported ¥23.6 billion ($215 million) in income from equity stakes in other companies, the bulk of which came from its partial ownership of the Pokémon company.

Tsunekazu Ishihara, chief executive officer of Tokyo-based Pokémon, says this is just the beginning. He sat down with Bloomberg News to discuss the future of the smartphone title, Nintendo’s Switch gaming machine and his company’s upcoming Pokémon game for the new console.

POKÉMON GO

Earlier Pokémon games spanned titles on Nintendo’s portable handheld players as well as trading cards, cartoons, comics and toys. That created a rich pop-culture history and consumer affection that the smartphone title has tapped into. Ishihara has bigger plans for Pokémon GO, including the ability to trade the virtual monsters and battle one-onone — key features seen in other Pokémon-based games. While others have mentioned these might be coming, this is the first confirmati­on by the company itself. By adding new elements to the game, Ishihara is betting that people will keep coming back to play to discover new things.

“We’ve only accomplish­ed 10% of what Pokémon and Niantic are trying to do, so going forward we will have to include fundamenta­l Pokémon experience­s such as Pokémon trading and peer- topeer battles, and other possibilit­ies.”

“Depending on location, there are many Pokémon with different characteri­stics. So what do we do with those and the real world? One view is to have chilly Pokémon in a cold climate, but then that would also mean that people born on a tropical island won’t be able to catch them. So we are always thinking of how to find the right balance between game design, how our Pokémon should exist, and how players feel about their collection­s.” “Right now, if you go to the coast you can catch water Pokémon. For example, if you have a setting for electricty­pe Pokémon (such as Pikachu) to appear at power plants, is that really a good idea for you to find one in such a location — is it safe, and is it OK regionally? We see it as a very realistic problem.” “On the other hand, it has created a lot of social problems. When too many people gather, it causes mass confusion. Also this isn’t limited to Pokémon GO, but the issue of staring at smartphone­s while walking is something we have to focus on and think about.”

THE NEW GAME FOR SWITCH

In June, Ishihara revealed that a role-playing Pokémon game was under developmen­t for the Switch. A 16-second clip of the announceme­nt caused Nintendo’s stock price to jump as much as 3% in US trading, as investors bet the new title will boost Switch sales. Ishihara shared a few more details about the game, which is set to be released in 2018 or later.

“With the Switch, we see it as a chance to create Pokémon that goes deeper and with a higher level of expression. As a result, that makes it an extremely important platform.” “Right now we’re using 7 to 8 inch screens, but on a high-definition TV you can express a whole different world with graphics and sound.” “Until now, games were made as one for one person, but now you can go home and play with everyone — so how do we tackle these themes, and how do we make sure it’s not complicate­d?” “I can’t say that we’ll release accessorie­s, but I’d like to think of that possibilit­y.” “Unlike smartphone­s, the Switch is not a game device that assumes that there’s constant network connectivi­ty. So from our perspectiv­e, it’s really not that different from DS or 3DS in terms of connectivi­ty.”

AUGMENTED REALITY

Ishihara also spoke at length about augmented reality, a technology that superimpos­es virtual characters and scenes onto realworld images. He said that this fits well with the Pokémon company’s vision of blending fantasy with reality, as Pokémon GO did as a location-based game.

“With current AR, even if you say Pikachu is there, no one really thinks that. But that reality is just one step away. For example, you’ll be able to find Pikachu, and it can sense this table and jump on it, and you can see its shadow on the table, and then it faces you and starts talking to you. We will see the birth of this reality that is another step up from the current Pokémon GO. And I’ve only mentioned the visual aspect, but you can add haptic and rumble technology to that.” “Voice-activated assistants are increasing. Whether it is Google Home or Amazon or Apple Homepod, there are many of them and we could see these dialogue-based devices give birth of a new form of entertainm­ent.” “Switch is just one of the possible platforms. I think we will open up more possibilit­ies from all these platforms. Playing in a more realistic way should be possible.” — Bloomberg

 ??  ?? A POKÉMON illustrati­on is displayed during the 2016 Pokémon World Championsh­ips on Aug. 19, 2016 in San Francisco, California.
A POKÉMON illustrati­on is displayed during the 2016 Pokémon World Championsh­ips on Aug. 19, 2016 in San Francisco, California.

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