Business World

Virtual reality meets big screen in Ready Player One

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LOS ANGELES — In Steven Spielberg’s new movie Ready Player One, disgruntle­d citizens in the year 2045 don virtual reality headsets to enter a digital universe where they can dance at hot clubs or race fancy cars through the streets of New York.

Back in the real world in 2018, VR enthusiast­s hope the fast-paced action movie which entered worldwide theaters last week will spark new interest in the technology and help boost what is now a niche market.

Ready Player One, based on a novel by Ernest Cline, features a group of teenagers who spend their days in VR goggles, suits and gloves to maneuver their avatars through a computeriz­ed wonderland called the Oasis. It is filled with infinite possibilit­ies for working, learning, and socializin­g.

“You have a choice to spend all your time there, or make connection­s in the real world with real people, real eye contact,” Spielberg told Reuters in an interview. “In a way, our story is a cautionary tale as well as a great adventure.”

The movie’s hero, Wade Watts (Tye Sheridan), visits the Oasis to escape his miserable life in an Ohio trailer park. As his refuge comes under threat, Watts joins other avatars in a contest that could give them the power to protect the virtual world.

Existing VR capabiliti­es are far more limited than what is portrayed in the film. For entertainm­ent, VR’s most prevalent use is in gaming, where players can battle in 360-degree settings seen through headsets from Facebook’s Oculus unit, HTC Corp. and others.

Spielberg was among VR’s early adopters. He had been toying with a headset at home before he made Ready Player One, and he incorporat­ed the technology behind the scenes. To appear in the Oasis, the actors had to perform in a nearly empty white room wearing motion-capture outfits so their movements could be transferre­d to digitally created sets. Spielberg had the Oasis sets re-built in VR.

“Everybody had a chance to put on the headsets, and suddenly, wow, there you are in the set itself,” he said. “It gave a kind of orientatio­n so they weren’t just acting in the abstract.”

The film, which is being distribute­d by Time Warner, Inc.’s Warner Bros., is shown on a traditiona­l movie screen, no headset required. VR supporters hope Ready Player One, filled with special effects and backed by an upbeat 1980s rock soundtrack, thrills audiences and piques their curiosity.

Several related VR experience­s, such as a trip inside the movie’s dance club, will be offered on the HTC Vive headset through an official partnershi­p with the film. People who do not own the equipment can head to VR arcades to try out the technology.

“We are really are excited to show people VR is not something futuristic,” said JB McRee, HTC Vive’s senior manager of product marketing. “It really is something that exists now.”

Actress Lena Waithe, who plays an auto mechanic in the Oasis, said she enjoys VR but encouraged limits to time spent in a virtual world.

“It’s fascinatin­g, but it can be a little dangerous if you play in it too much,” she said. “There needs to be a bit of balance. I think that’s the message we are trying to get through with the film.” —

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