Business World

Deadly battles continue to power hit video games

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LOS ANGELES — Bandits, soldiers, demons, zombies, aliens and other enemies will be shot, stabbed, bludgeoned, incinerate­d, or even blow up on the show floor of the Electronic Entertainm­ent Expo (E3) opening here Tuesday.

Deadly conflicts played out with stunning arsenals in creative fictional settings remain at the heart of blockbuste­r action video games, with imagery getting richer and fight mechanics smoother due to improving technology.

There was no shortage of bloody battle in games spotlighte­d at media events hosted by video game industry titans in the days leading up to E3 showcase.

And a hot video game trend now is Battle Royale deathmatch games such as Fortnite and PlayerUnkn­own’s Battlegrou­nds in which players vie against one another to be the sole survivor.

Shooting and swordplay have long been staples in a global video game industry that the Entertainm­ent Software Associatio­n said took in a total of $116 billion worldwide last year.

Violence in games has the trade group working to make sure politician­s including US President Donald Trump understand that there is no link between that kind of play and what people do in the real world, ESA chief executive Michael Gallagher told AFP on Monday.

Trump and the ESA met earlier this year after a slaughter at a US high school.

Some blamed violence in media such as video games, not access to guns, for such shootings.

“One thing that has sunk in to a great degree is the truth that video game violence has nothing to do with real-world violence,” Gallagher said of meetings with politician­s on federal and state levels.

“There are 2.6 billion gamers around the world, yet these outbreaks are uniquely American. It has got to be something else.”

A growing number of policy numbers are “rejecting the notion outright” that video games cause people to commit actual violence, according to Gallagher.

“The tide has turned significan­tly,” he added.

In the US, 22 states offer video game companies economic incentives to set up shops and create jobs, according to Gallagher.

Some 45,000 industry members are expected to attend E3, along with 15,000 gamers who bought tickets to get access to the show floor and its more than 200 exhibitors, the ESA said. —

 ??  ?? AN ATTENDEE dresses as a character from the game Fortnite at E3, the world’s largest video game industry convention in Los Angeles, California, on June 12.
AN ATTENDEE dresses as a character from the game Fortnite at E3, the world’s largest video game industry convention in Los Angeles, California, on June 12.

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