Business World

Managing your expectatio­ns in the zombie apocalypse

- By Alexander O. Cuaycong AND Anthony L. Cuaycong

UNDEAD LABS’ State of Decay was a certified critical and commercial hit upon its release in 2013. Best described as a third-person sandbox-cumsurviva­l game simulating a community in the midst of a zombie apocalypse, it tasked you with finding resources, interactin­g with other denizens, and clearing out zombies in an effort to survive. And, on the whole, it proved to be a compelling experience, its flaws notwithsta­nding.

Fast forward five years, and Undead Labs is back with State of Decay 2. Fans of the original would be glad to note the familiar starting point, but with a twist. Again, you help your enclave mount a stand against zombies, but the “blood plague” makes the effort more difficult. It’s an illness that infects you via a mere scratch, and you’re compelled to retrieve samples from unique carriers in order to concoct a cure. The introducti­on of the kink underscore­s the game’s bent towards stealth as opposed to out-and-out action. At the same time, your thrust to build the community has you opting for playable characters with skills it requires to thrive.

As a followup title, State of Decay 2 boasts of equally outstandin­g qualities. From the get-go, the work that has been put into it is evident. Visually and aurally, it’s a massive improvemen­t compared to its predecesso­r; it may lack the flair, vibrancy, and personalit­y of contempora­ry competitio­n, but it performs extremely well — with little to no hiccups in loading textures — and retains a smooth, consistent framerate. While environmen­ts aren’t too detailed, they’re interestin­g to dive into, and the zombies that inhabit them look varied and distinct as opposed to copy/paste clones. Parentheti­cally, sound design is top notch, presenting depth and highlighti­ng the proper mood as needed. That said, State of Decay 2 falls a tad short in terms of gameplay. Similar to that of the first, its premise is simple: you run around, do missions and jobs, kill zombies, and strengthen the organizati­on of the populace. Which, despite its tendency for repetition and predictabi­lity, is all well and good. Unfortunat­ely, it gets bogged down by inadequate quality-of-life features. After the fairly interestin­g introducto­ry segment, the game just basically leaves you to yourself, and in a manner that feels like it’s out to punish you.

For instance, State of Decay 2 requires that you manually carry supplies back and forth, and said supplies don’t stack. Meanwhile, whatever interest its weighting system generates is limited by its casual and uniform treatment of inventory; bulky items (i.e. gas cans) take up the same space as muchsmalle­r ones (i.e. nails). Skills exist and serve to supplement your and other playable characters, but most of them are uninterest­ing; they either unlock crafting options or enhance efficiency in the performanc­e of certain endeavors. Meanwhile, the community the game has you build and develop proves to be a drain on resources, leaving you to constantly balance cost with upkeep, a not-quite-interestin­g task given the lack of customizat­ion options.

Certainly, State of Decay 2 presents quite a few meaningful ideas. On the flipside, they aren’t always applied well. Dealing with survivors, scavenging food and resources, and staking out new bases for your budding community may provide sound premises for engaging gameplay, but they’re locked behind a number of tedious mechanics that needlessly slow the game’s pace to an elephant walk. Collective­ly, these issues make it difficult for you to give it another run-through even if its core gameplay is fine by design.

Overall, State of Decay 2 has more than enough to hold your attention, but its innate clunkiness may yet drive you away if you begin with heightened expectatio­ns. For fans of the openworld concept of survival horror, it should be long in engagement; the sequel pretty much delivers what the first game did, only with graphical updates as befit current-generation releases. Meanwhile, those new to the title would do well to dial down their prognoses and appreciate it as worthy of its pedigree.

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