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Talk of esports in Olympic Games is premature — IOC

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BERLIN — Any discussion to include esports as a medal event at the Olympic Games is premature because of the way the gaming industry is structured, the Internatio­nal Olympic Committee (IOC) said on Saturday.

Esports, the competitiv­e side of electronic gaming, boasts an estimated 250 million players worldwide in a growing market worth about a billion dollars a year.

The IOC last year recognised esports as a sports activity and it will be a medal event at the 2022 Asian Games.

It made its major multi-sport event debut as a demonstrat­ion sport at this year’s Asian Games in Jakarta.

But the Olympic body said uncertaint­ies in the industry remained as far as any potential Olympic inclusion was concerned.

“Some egames are not compatible with the Olympic values and therefore cooperatio­n with them is excluded,” the IOC said following an Olympic Summit of stakeholde­rs in Lausanne.

It also noted that the industry was changing rapidly, while also being fragmented with competitio­n between major commercial operators.

“The industry is commercial­ly driven, while on the other hand the sports movement is valuesbase­d,” the IOC said.

“For all these reasons, a discussion about the inclusion of esports/egames as a medal event on the Olympic programme is premature.”

It said, however, that esports simulation games did not have many of those uncertaint­ies.

“Because of this, accelerate­d cooperatio­n with regard to these kinds of esports is encouraged by the Summit.

“The Summit encourages the Internatio­nal federation­s to explore the potential benefits and applicatio­ns of the electronic and virtual versions of their sports.”

Tokyo will host the next Summer Games in 2020 while Beijing will stage the 2022 Winter Olympics. The 2024 and 2028 summer editions will be held in Paris and Los Angeles respective­ly. —

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