Business World

A polished blend of aesthetics and action

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TOUTED AS A spiritual successor to the underrated Slain: Back from Hell, also developed by the two-man Steel Mantis Games, Valfaris packs the heavy in heavy metal and thrives as a two-dimensiona­l action platformer. It’s a classic side scroller packed with contempora­ry goodness; the soundtrack successful­ly serves to pump up the adrenaline and helps gamers prep for swath after swath of enemies. Appropriat­ely diverse, the latter keep coming, and their onslaught is interrupte­d only by the appearance­s of mid- and end-level bosses; they’re fodder for mayhem, and provide benefits for even more mayhem by way of their loot drops.

Valfaris sets up the proceeding­s with a paper-thin narrative about the titular planet, whose disappeara­nce from galactic charts and reappearan­ce to orbit a decaying star sends lead character Therion on an adventure to find and defeat Vroll, the ruler with evil machinatio­ns who also happens to be his father. Steel Mantis Games deserves props for continuall­y feeding the story via bits and pieces of interactio­ns between the principal protagonis­t and his enemies, inhabitant­s of the planet, and, for the most part, Hekate, his trusty artificial­intelligen­ce assistant.

Make no mistake, though. Valfaris’ biggest come-on is its gameplay. Certainly, it makes no pretension­s on its primary — okay, singular — intent. Which, creditably, it manages to deliver well. It gives gamers the standard three weapon types to use in encounters: one with infinite ammunition, but whose refresh rate leaves much to be desired; one for melee, which, for every sword swing, likewise serves to replenish an energy meter; and one that cuts through the hordes the best, but requiring, and quickly depleting, said meter to use. A shield at hand can turn defense into offense; activation shortly before an enemy projectile’s impact allows for deflection and redirectio­n.

In Valfaris, all the tools of combat are upgradable through Blood Metal, in-game currency found around the planet and gifted by downed enemies. Meanwhile, Resurrecti­on Idols enable gamers to make use of — or, to be more precise, pay for — checkpoint­s or, when collected and kept, increase health and energy levels. Implicitly, the alternativ­es encourage rational thought and strategy to get through platforms with efficiency and purpose. Any deliberate assessment is a challenge at best in light of the sheer number of enemies to down, and made even more challengin­g by the absence of evasive commands.

Valfaris makes no pretension­s. In fact, it proudly wears its intense difficulty in its sleeve. That said, it’s no Dark Souls, and it does strive to stay fair throughout its 15-hour-or-so runtime. For good measure, Steel Mantis Games has released a patch that adds Full Metal Mode, essentiall­y a “new game plus” option that gives gamers the pleasure of carrying over all weapons and items collected throughout a completed campaign. In other words, they’re fully equipped from the get-go should they decide to relive their experience.

Admittedly, Valfaris isn’t perfect, and frustratio­n can set in. For instance, its eight-direction aiming occasional­ly feels inadequate, leading to crucial misses. And while constant respawns aren’t new to the genre, they can make for sudden unexpected battles that render immaterial even the bestlaid plans. Even boss fights aren’t immune to the odds being stacked too high for comfort; a few have final, at-the-pointof-death attacks that prove the folly of close combat, not to mention minions that take attention away from the most important task at hand.

That said, Valfaris is well worth its $29.99 sticker price. Featuring retro pixel-art visuals and booming sounds that add a sense of urgency to Therion’s exploits, it comes off as a polished blend of aesthetics and action designed to keep gamers coming back for more. Highly recommende­d.

THE GOOD:

• Complement­ary audio-visual elements

• High on variety

• Tons of options on offer

• Extremely challengin­g but fair

• Full Metal Mode

THE BAD:

• Occasional­ly inadequate aiming

• Random respawns can lead to unexpected battles

• Cheap deaths courtesy of a few bosses with sneaky parting gifts

RATING: 8.5/10

POSTSCRIPT: AA_Kerosales emerged victorious in the APAC Regional Final of the NBA 2K20 Global Championsh­ip in Sydney, Australia last month. He bested seven others from Australia, New Zealand, South Korea, and the Philippine­s en route to the crown. As in the quarterfin­al and semifinal matches, he went two and zero in the final. The Filipino gamer claimed $15,000 and, more importantl­y, earned a spot in the Global Final. On Feb. 22, $100,000 will up for grabs in the competitio­n be held at the ESL Studio in Los Angeles, California. The NBA Twitch Channel is slated to cover the event.

THE LAST WORD: The Steam Publisher Sale has Ys VIII: Lacrimosa of Dana at half price. NIS America has released an update that introduces an experiment­al local cooperativ­e feature and provides improvemen­ts to graphics, performanc­e, and the user interface.

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