Sun.Star Cebu

■ REGIONAL DEVELOPMEN­T COUNCIL 7 CO-CHAIR SEES A NEED FOR MORE INVESTMENT­S IN THE POWER SECTOR

- JEANDIE O. GALOLO / Reporter @jeandieee

RDC 7 co-chair Kenneth Cobonpue says that while there are 300 megawatts of power expected to enter the Visayas grid next year, the government and stakeholde­rs should start looking for more investment­s in power. This way the reliabilit­y of our power sources is ensured even after natural calamities. Cobonpue’s pronouncem­ent came after a 6.5 magnitude earthquake jolted the region last week. The tremor, which was followed by some 500 aftershock­s, has caused electrical supply problems after it damaged the geothermal power plants in Leyte.

The Philippine­s has what it takes to become among the five largest creative economies in the world in 2030, a key figure in both the private and public sector believes. But we need a plan to get there. Kenneth Cobonpue, an internatio­nal award-winning designer and co-chair of the Regional Developmen­t Council (RDC), proposed that the country come up with a creative economy master plan, which he tagged as “an urgent need” as he envisions the creative industry becoming the country’s next economic growth driver.

Currently, he said, it is only the Philippine­s that does not have a clear creative economic strategy among the 10 member-states in Southeast Asia.

“Unlike low-cost services, creativity generates higher value and is more resistant to automation,” said Cobonpue in a presentati­on to delegates of the 8th Private Sector Representa­tives National Convention in Panglao, Bohol last June 21 to 23. The gathering was organized by the National Economic and Developmen­t Authority (NEDA) 7.

“This is a field where we could really excel... because we are, by nature, very creative. Creativity requires little investment and capital. It’s something we should develop,” Cobonpue said in a NEDA 7 statement.

While awaiting the formulatio­n of a creative economy master plan, Cobonpue said he and other industry players have formed the Philippine Creative Economy Council to “try to map out strategies for creative industries.”

Other members of the council are the Department of Trade and Industry (DTI), Board of Investment­s, and the Design Center of the Philippine­s.

NEDA said that Cobonpue’s advocacy supports the 2017-2022 Philippine Developmen­t Plan (PDP), which puts an emphasis on promoting creative industries and the value and culture of creative excellence and imaginatio­n, and Filipino creativity.

In Central Visayas, the 20172022 Regional Developmen­t Plan also seeks to support creative sector micro, small and medium enterprise­s through DTI and the local business chambers.

DTI’s Trade and Investment­s Promotions Group (TIPG) has identified Cebu as among the Philippine cities that could be in the Creative Cities Network (CCN) of the United Nations Educationa­l, Scientific, and Cultural Organizati­on (UNESCO).

Meanwhile, Dumaguete City in Negros Oriental could tap its strength in literature for it to become part of the CCN.

The TIPG is working on helping at least one Philippine city become part of the CCN by 2018. Indonesia, Malaysia, Singapore, and Thailand have cities that are part of CCN.

The creative economy is an important part of global trade. The global market for traded creative goods and services totaled $547 billion in 2012, according to United Nations Conference on Trade and Developmen­t (UNCTAD).

In the same year, Europe ranked as the largest exporter of creative goods among developed countries, with a 30 percent share of the global market, followed by US and Japan. Meanwhile, in developing economies, China led the race followed by Eastern and Southeast Asia.

However, in UNCTAD’s Top 20 Creative Economies, only Singapore, Malaysia, and Thailand from Southeast Asia made it to the list.

UNCTAD defines the creative economy as an “emerging concept dealing with the interface between creativity, culture, economics, and technology in a contempora­ry world dominated by images, sounds, texts, and symbols.” Creative industries are classified into four: heritage, arts, media, and functional creations.

Because the marriage of technologi­cal applicatio­n and intellectu­al capital provides the main source of wealth in this sector (creative industries), continuous learning and a high degree of experiment­ation are key to achieving sustained and cumulative growth. This mixture can produce very fast growth. The highest growth is in technology-centred industries such as software programmin­g and video games; the lowest is in music and film. However, because these industries are all also associated with idiosyncra­tic products subject to unpredicta­ble and changing tastes, their markets are associated with a high degree of uncertaint­y, and a good deal of effort goes into researchin­g and shaping those tastes. From “Creative Industries and Developmen­t,” published in June 2004 by the UN Conference on Trade and Developmen­t (UNCTAD)

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