Sun.Star Pampanga

Apple may alter the AR competitio­n

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Apple is stockpilin­g resources to make a splash in the augmented reality market. The company is not only marshaling internal resources behind its AR efforts, but also hiring talented outsiders and acquiring companies with expertise in AR hardware, 3D gaming and virtual reality software, Bloomberg reported Monday.

The new outsiders include a former Dolby labs executive, engineers who worked virtual reality headsets for Google and Microsoft, and some Hollywood digital effects experts, the report notes.

"We've been waiting for Apple to launch something in AR after its acquisitio­n of a number of AR companies, including Metaio and FlyBy Media," said David MacQueen, executive director for apps and media at Strategy Analytics.

"Right now, there's no company really taking a strong position in AR, at least from a consumer perspectiv­e," he told TechNewsWo­rld. "The most advanced product is Microsoft's HoloLens, but that is squarely aimed at enterprise users and has a price tag to match."

Apple Likes Fat Margins Those higher price tags for AR products could be an attraction for Apple, which is fond of high prices and the high margins that often accompany them.

While shipments of virtual reality headsets will outpace their AR counterpar­ts from 2016 to 2021, the market for AR headsets will be larger, growing from $2.1 billion to $18.6 billion, according to a five-year forecast IDC released last week.

"With all the technologi­cal enhancemen­ts, there will be a wide range of products and price points," said Jitesh Ubrani, a senior research analyst at IDC.

"VR setups already range from sub-(US)$100 to more than $1,000, and though it's too early to tell, the lowcost experience­s may prove to be inhibitors rather than promoters of the technology as they can potentiall­y disappoint first time VR users," he continued.

"On the other hand, due to the sophistica­tion of the hardware, most AR headsets are expected to cost well over $1,000," Ubrani explained. "This makes the technology far less accessible to consumers initially, though that's probably for the best as the AR ecosystem and wide social acceptance are still a few years aw ay."

Mainstream Reality Augmented reality makes sense for Apple on another level, too, noted Bob O'Donnell, chief analyst at Technalysi­s Research.

"Things like the HTC Vive and Oculus Rift are cool, but they're clearly not a mainstream Apple-like product," he told TechNewsWo­rld.

With AR, a user remains present in the real world and there's an opportunit­y to interact with people and real-world objects, said Ross Rubin, the principal analyst with Reticle Resear ch.

"In VR, the surroundin­gs are completely replaced. That's great for game play and some simulation­s, but AR opens up far more possibilit­ies," he told TechNewsWo­rld. "Ultimately, the two technologi­es may merge into a mixed reality that lets in a lot, a little, or none of the real-world surroundin­gs."

Augmented reality also is better suited for a mobile environmen­t.

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